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This is battlefield, not fortnite. Most of the things you are complaining about are what battlefield players want.
We want rich battlefields that look realistic.
We don't want superfast sprinting, and many old timer BF players really don't like the unrealistic sliding already in the game; we do want grounded movement similar to how a soldier wearing 80 lbs of gear would move.
Helicopters and jets are fine for many, I personally don't fly, because the controls are hard and I don't feel like mastering them, but there are many who fly well with them. This seems like a skill issue to me. I'd say helicopters could use a mobility buff though, they are not agile enough, which makes them easy pickings for good rocket launcher users.
I hear footsteps fine, as long as there is not a loud din of battle going on; why do you think footsteps should override the sound of explosions and loud gunfire?
I agree tank/ground vehicle audio could probably use a tweak in some cases; there are times it is fairly quiet around me and a tank somehow quietly sneaks onto the point. Other times, I can hear tanks perfectly fine, even when battle is loud. So this may be more of an audio bug.
I agree headshot multiplier is too low for most guns...SVK doesn't need a headshot multiplier increase though; it already is a near OHK with hollow points (99 damage), this would put it into semi-auto sniper category instead of DMR if it were any stronger.
TTK is fine in the game; we don't want bullet sponges in battlefield. Matter of fact, many of us prefer hardcore mode, where it is even faster (60% health).
You already have Fortnite, other players have CoD. Stop trying to turn battlefield into a game it isn't.
I can agree with the movement but since you value realistic game play just make sprint a bit faster with a stamina bar so you could balance that out while making it realistic. BR redsec does it well with plates you can react and re set a fight without having to paint faster. I agree the sliding while accurately shooting is very call of duty like and shouldn’t be in the game. But the fast TTK encourages camping and takes skill out of the equation its first own to spot the other wins. Besides like you said you have hardcore mode for people who want the fast TTK.
That’s my point it shouldn’t be hard to fly an aircraft when there has been past bf games made it easier to fly. It’s fine if you don’t want to fly but it should affect others who want to fly.
Buff headshot where it takes 2 bullets instead of 3 same as a body shot kill, make it more realistic. Cap it at 2 to make snipers preferred. Or unless you use hollow point or synthetic bullets to balance snipers otherwise hollow and synthetic bullets are useless in the game.
BR redsec fixed the footstep audio just do the same in multiplayer. Yea it should be louder it’s a video game at the end of the day the only time you shouldn’t hear footsteps if someone is crouch walking.
im not trying to make BF into fornite i want to improve it for someone who is new like me to be easier to get into. Also I can get out killed by a noob in a corner so no matter how much better I am because of the TTK there’s no skill gap. Some of us younger folk like to play competitively and improve so give that audience that option. But keep the causal modes and hardcore mode for the older audience who prefer to play that styles
this will help the longevity of bf for a wider audience not just for one. I would want to see Dice suffer from success as this game has a lot of potential.
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