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doubleome's avatar
doubleome
Seasoned Ace
9 hours ago

Maps and combat feels more like an arena shooter

Where 2042 failed with cover in BF6 they massively overcompensated but in the wrong way, you approach a base the cover that is there is small leaving you still exposed from everywhere else.

Most building design is also very very open, many windows, nog big walls, multiple levels and combined with the visibility. Even interior buildings have too much clutter it’s kinda overwhelming.

It kinda destroys the cool firefights you can have in a Battlefield game, the chances the second you engage that someone outside your vision or pops up in one of the dozen windows is really high. You engage in one fight but get instantly shot in the back or side.

It’s also less fun in ground vehicles, getting a clear shot on anything is a pain, while engi’s can hide everywhere.

It sorta feels like BC2 but with weapons way more accurate, powerful and easy to shoot with and much lower TTK, it kinda just doesn’t work well together.

It all adds up to maps that feel more like an arena than an actual Battlefield map.

1 Reply

  • ghostflux's avatar
    ghostflux
    Seasoned Veteran
    9 hours ago

    Generally speaking Battlefield has two types of objectives. Infantry objectives and vehicle objectives. Infantry objectives are only accessible by infantry, or have a significant amount of cover, meaning that any vehicle entering it would be at a major disadvantage. Vehicle objectives are the exact opposite. They have enough room for vehicles and very little cover.

    The most important objectives at the center of the map are usually infantry objectives, while the objectives at the edges of the map are usually vehicle objectives.

    The Manhattan Bridge map is a good example of failed map design.

    The B objective on conquest (The objective at the top of the building near the bridge) has at least 8 entry points, 2 grappling hooks on each side of the building. Yet the objective itself is fairly small. This leads to a weird situation where it's both a pain to push, but also a pain to defend. You can't push because people can just be shooting down at you and can hear you coming up on the grapple hook. You can't defend because you can't reasonably cover 8 sides at once. So it becomes a chaotic mess.

    The A and E objectives are similarly terrible, but that's because you're forced to capture in the middle of the street, while there's a ton of buildings surrounding it. It's neither a vehicles nor an infantry objective. It's too closed for vehicles and too open for infantry.

    The C objective is chaotic, but it's mostly fine. With the support of a vehicle and some smoke grenades, you can at least effectively attack it. The D objective is mostly fine as well as long as you make sure you secure the high ground before you start capturing the objective.

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