Missile Lock-On from HQ needs to be addressed
Since the launch of this game. I don't know why this is not talked about more or if I am under some delusion about this not being acceptable gameplay. I really feel like this is an easy fix that needs to be addressed. Under no circumstances I feel like you should be able to sit in your HQ and make your primary objective to control airspace.
If the player chooses this objective however, I feel like it needs to be within the parameters of the playable map to allow counterplay. I cannot find this to be acceptable gameplay and players just do it to farm points or out of spite for their disgust with pilots in previous games (this sentiment I have seen in many subreddits shared by many players).
Being that Helicopters are made like paper thin in their armor to force players to fly more evasively. Being cornered to 1 quarter of the map due to either poor map design (Operation:Firestorm for example, who thought the mountains should be inbounds for play where one side has a better view of the area than others) or just unintuitive game design logic. just makes both AA Tank. Stingers, and IFV less intuitive in my opinion. I suggest the following to address this.
Lock on and painted equipment should not be able to be deployed in HQ at all and be disabled until they enter into the playable map. Within a perhaps 50-100 meters of the first objective.
The fact that HQ has a missile wall that protects players is in my opinion poor design philosophy. One may argue, that promotes Spawn camping. I'd argue team skill issue cause your not supposed to allow the opposing team to control the battlefield or that team deserves a quick defeat.
Some may argue AA would be useless then. Easy, add a little more armor and increase the accuracy to hit infantry with bullet spray. In reality if an AA tank was to shoot at you, you're cooked buddy. If AA is your concern, this would force players who care about controlling airspace create a dynamic where players defend their AA tanks which makes the idea more appealing in my opinion. IFV are for infantry, not for controlling airspace, one sitting in the back could actually harm their team having an ineffective tank player not helping objectives.
What do you guys feel or think? Any suggestions to make this either a better experience in this one nuanced part of the game. I am open to seeing better ideas as well. I will plug-in my reddit post as well if you guys want to give this more attention. Or you guys don't care and this falls to the wayside which fine too.
Just wanted to offer a sliver of a suggestion that could help a little make BF6 a better game. Thanks for reading.
https://www.reddit.com/r/Battlefield/s/EKVxSgoOln