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SneakySpider
Seasoned Vanguard
2 days ago

My Sweatlord 2025 Meta user.cfg

So... what do you think? Am I missing anything? 

For CPU Threading check system information for your physical cores and total threads!!! 

Merry Christmas!! 

// === BF6 ULTRA LOW-LATENCY / MAX FPS USER.CFG (2025 META) ===
// bf6.exe - Threaded for Ryzen/Intel, DX12, No VSync, Reflex/DLSS/FSR

// CPU Threading (match your cores/threads, e.g., 7800X3D=8c/16t → use 8/16)
Thread.ProcessorCount 24        // Physical cores
Thread.MaxProcessorCount 32     // Total threads
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
GstRender.Thread.MaxProcessorCount 32
GstRender.Thread.ProcessorCount 24

// DX12 + Low Latency
GstRender.Dx12Enabled 1
GstRender.Dx12NvApi 1
GstRender.Dx12SubmitThreads 1

// Disable FPS-killers (pros use this for 300-500+ FPS @ 1080p/1440p)
GstRender.ShadowQuality 0
GstRender.AmbientOcclusionEnabled 0
GstRender.ReflectionQuality 0
GstRender.MeshScatteringEnabled 0
GstRender.TerrainQuality 0
GstRender.VegetationQuality 0
GstRender.AntiAliasingPost 0
GstRender.MotionBlurEnabled 0
GstRender.LensFlareEnabled 0
GstRender.FilmGrainEnabled 0
GstRender.VRS2Enabled 0
GstRender.RaytracedAmbientOcclusionEnabled 0
GstRender.RaytracedReflectionsEnabled 0

// Competitive basics
GstRender.PostProcessQuality 0
GstRender.TextureQuality 0
GstRender.LightingQuality 0
GstRender.EffectsQuality 0
GstRender.MeshQuality 0

// Upscaling / Reflex (NVIDIA/AMD)
GstRender.DLSS.Enabled 1        // NVIDIA: 1=On; Quality: 2=Balanced
GstRender.DLSS.Quality 2
GstRender.ReflexEnabled 1
GstRender.ReflexMode 1          // 1=On+Boost

// Latency / FPS
GstRender.FutureFrameRenderingEnabled 0
GstInput.IdleSleepEnabled 0
GstRender.FrameBufferCount 2
GstRender.VSyncEnabled 0
GstRender.MaxVariableFps 0      // Uncapped (or your Hz*1.2)

// Overlays (optional)
PerfOverlay.DrawFps 1


// NVIDIA extras
GstRender.NvReflexLowLatency 1
GstRender.NvReflexFlashIndicator 0
GstRender.DLSSRR.Enabled 1

// World/CPU savers
WorldRender.SpotLightShadowmapQuality 0
PostProcess.DynamicResolutionEnable 0

//Tweak
WorldRender.TransparencyShadowMapsEnable 0
WorldRender.MotionBlurEnable 0

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