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Pr0bl3matic's avatar
Pr0bl3matic
Rising Newcomer
4 months ago

My takes on what can be improved (MEDICS AND AA ADDRESSED)

I love BF6, but like any game, a few improvements can be made.
       M27-IAR. I believe it’s called the DRS-IAR in game. It is configurable to be an LMG. In the standard configuration, it’s an Assault Rifle. If you want to make the standard magazine LMG sized, sure, keep it as an LMG. If you’re going to keep the 30 round STANAG, it’s an Assault Rifle.

      MEDICS: Everyone knows about this. You have some medics who do an amazing job, but most don’t do the job at all. Here’s my proposal: A proximity system. When you are downed, the proximity of the enemy is taken to account, and hostile projectiles as well. If there are no enemies or hostile projectiles in that radius, and the medic is near, then a subtraction of a hundred points occurs, penalizing selfish players. Snipers should be an exception . If in a sniper’s scope, the medic should also not be penalized. A higher score of what’s currently given for revives should be given. This is meant to encourage medics to do their jobs, and not be penalized for letting teammates bleed out when the scenario would cost the medic’s life. There’s no reason player ABC should be 10 meters from me, with no hostile activity or incoming fire, and walk away completely ignoring me.
 
      HELICOPTERS : Why the hell can a helicopter survive a round from a tank? Why would it take two rounds? I don’t even understand what they were thinking with this. So one TOW missile, easier to use, can destroy a heli, but it takes two tank rounds? You mean to tell me my RPG, which one shots them, are stronger?
   

      SPAWN LOCATIONS : This needs to be re-done. Allies under fire are frequently not marked as “in combat”, you join, and get instantly killed. Allies not in combat at all are marked as in combat. You can hover over a vehicle and spawn at a random OBJ. Hover over D and spawn at HQ, etc. There needs to be higher accuracy. And if spawned in combat, allow at least a couple seconds of invulnerability where the spawned player can’t attack either. 

      AA’s. I’m probably going to get some flak for this (no pun intended) , but there is a need to fix the AA’s tradition; Sit within their HQ boundary, camp, and remain completely untouchable because of the missile defense system at HQ. So many players are just going to say “play better!” But it’s not a matter of skill when you can’t even hit them. 
      My suggestion? Limit the amount of counters the missile defense system can employ. A set amount that completely stops after being reached. Limited ammunition, essentially. Alternatively, a cooldown. The missile defense system takes time to reload. After countering one projectile, there is a window of time where the AA can be struck by rockets or missiles. This allows them to sit back, playing defensively, but adds risk. 

      MISSION COMMANDER: Featured in BattleField 4. A player watched the map in real time, calling orders (Tactical Advice) and launching ICBMs. I don’t quite know how I feel about ICBMs being included in BattleField 6 due to small map sizes. But I would like to see the Mission Commander make a return. There could be cool new added features. Along with designating orders, the Mission Commander should be able to order resources. Slashing down vehicle refresh time, using a cooldown time in between uses. Sending in care packages like Supply Crates, Vehicle Supply Crates, maybe even with a LoadOut Exchanging Crate. Each crate would resupply faster than what is issued to players. Supply crates would restock rockets, grenades, etc instantly, at the press of an button instead of proximity. There should be limited uses, able to be used by both factions, and able to be destroyed. Again, either with a cooldown time, or limited uses. Or here’s an idea, each FireTeam Leader has additions to their communication wheel. “Request Supply Crates” “Request Vehicle Supply Crate” and “Request Loadout Exchange Crate”. The Mission Commander could accept or reject the request. Upon approval, a colored smoke grenade is added to the FireTeam Leader’s inventory. They could be color coded, like Red for Supply Crates, Blue for Vehicle Supply Crate, and Green for LoadOut Exchange Crate. Once the Mission Commander accepts, and the FireTeam Leader throws smoke, the Mission Commander presses a button to send down the requested resources.
     

     I don’t think any of my suggestions would be gamebreaking. They would alleviate common frustrations within the community. The Mission Commander may be and unwelcome addition, and I can understand and respect that. I do also believe it’s a useful resource players could utilize and even add to immersion. If you guys got any comments or criticisms, feel free to leave a comment. 

 

 

 

1 Reply

  • I am Medic and have 1500 Revive, don't know if this is a lot or Not.

    But in the Last 2 Weeks I have per Game only 1-5.

    It is because I always die If I try to revive. No Footsteps Audio, no Hit Registration and die behind Walls.

    But the much bigger Problem: If I lie on the ground, the other don't revive me. 

    I only revive than I am sure it is for me safe. Yes, this is not right way, but until Hit Registration and die behind Walls is Not fixed, I don't make my Job as I should, sorry.

    My K/D is dropped from over 1 to 0.4 because of this Bugs.

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