Once the honeymoon ends ppl will realize BF6 is more COD than 2042 ever was
>super small and compact maps favoring a killbox just like COD for the ADHD impatient gamer that needs constant simulation
>map design is also based around lanes with little flanking area - which turns into an even greater meatgrinder.
>most maps are infantry only or have 1-2 vehicles - either ONE tank or ONE APC. vehicles have been absolutely nerfed the maps they are on. slow and glass. breakthrough is 32 player infantry only on most maps. a huge step down from even BF2042.
>gunplay, recoil and premodded weapons just like COD, specifically the 2019 MW reboot
>unbalanced classes. nearly ever map favors support support class. assault has extremely limited ammo (which is good but doesn't effect support or engineers making them more meta), recon lost respawn beacon (the only other worthwhile perk of recon) and engineer is usually seen as fortification/anti vehicle class but where are the vehicles and where are the fortifications?
>the UI is more complicated than my securities trader Fidelity ATP LOL
>good old temporal smearing across TAA/FSR/DLSS which makes 1440p have the clarity of 720p and goes toe to toe with 10 year old BF1.
>sobek city and mirak valley actually don't have any actual destruction. the center construction buildings are wide and numerous which makes everyone camp inside of them rendering vehicles useless
>sbmm which pre determines matches and gravitates everyone towards a 50/50 win/loss ratio. they'll place you on a team of console plebs against the most sweat PC players because you had a 3 game winning streak
Battlefield is back huh? This is cartered towards the COD audience.