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brettapiss's avatar
brettapiss
Seasoned Traveler
3 months ago

[Pilots thoughts] The new map has the same issue as many of the others in BF6

Why is the skybox only 100m high!? Heli's have no choice in what they can do its just guaranteed death theres absolutely no skill expression in battlefield 6. RPG's are hitscan it's ridiculous how easy they are to use its literally drooler brainrot content and still every single tank in this game is an AA tank.

The order of whats most affective against air vehicles
1). Infantry Fighting Vehicle
2). Main Battle Tank
3). Tow Launcher
4). RPG-7
5). Any Infantry Weapon
6). Anti-Air Tank

BF Studios if you don't want heli's in your game don't have them, but don't pretend like you do and put them on these tiny maps with no sky box to trick us into thinking they're part of the sandbox when they really aren't.

Air vehicles in BF6 exist to do 1 thing and 1 thing only, look pretty when dying so the droolers can go "ooooo" and "ahhhh" at the explosion. You could remove heli's and jets tomorrow and replace them with a scripted heli and jet crashing into the map 2 or 3 times a game and nobody would even notice. They have so little impact on the actual game they might as well not exist.

You've made them so easy to combat they're the least threatening they've been in any battlefield game to date. I'm fine with a low skybox as a design choice BFBC2 had a low skybox on most maps but it was balanced by making RPG's actually skill based and most projectiles were signifcantly slower. The tools to deal with helicopters we're also more team based.

This game you have a low skybox on Eastwood, Blackwell Fields, Manhattan Bridge, New Sobek City combined with the easiest RPG to use in Battlefield history; dare i say gaming history and every single tank has guided rockets which once again are the easiest to us in the history of this franchise.

It's hilarious how obvious it is that you don't want them to be part of the sand box at this point just remove them.

4 Replies

  • RPG's are hitscan it's ridiculous how easy they are to use

    Comon misconception. You have to predict trajectory with the cursed sight of local RPG, and, as for you, you can change vector of your thrust to avoid being hit. A saw this a lot. 

    As for AT4, speed of the grenade is not enough to catch up with a heli.

    Air vehicles in BF6 exist to do 1 thing and 1 thing only, look pretty when dying

    Unfortunately, no.

  • Man_iLoveFishing's avatar
    Man_iLoveFishing
    Seasoned Ace
    3 months ago

    Giving the fact how milsim air is compared to ground, this is absolute pure unenjoyment. Helo movement is slow compared to infi game phase. Ah and i didn't see air radar fixes in patch notes...

    EDIT: Adding vehicle disability, well with jet you crash 90% if get disabled when going slightly close to the ground to avoid lockons. Helo looses also controls but not so bad. I want also infantry to slow down when getting shot/loose legs.

  • Air vehicles are so weak in this game, it would be better to have a higher sky box, as well as fast speed, which is not the case for now. I'm not saying they need to be very strong till the point they become disturbing, but I would love the game more if I can fly for more than 10 min safely then crash after some good kills.

  • RPGs are in a good place (flight wise, their splash damage is pathetic), but it does seem like Helos are too slow/cumbersome. It is definitely easier to hit Helos in BF6 than previous games. I'd prefer that the fix is to make Helos more maneuverable instead of nerfing RPGs (which also need to be used against ground targets).

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