Please, DICE, listen to the feedback regarding mobile anti-air.
EA_Rtas Hello, DICe team
1. All ammo types need a REAL damage boost. Attack helicopters are very fast and agile, and their armor is very tough—they easily dodge our shots and barely feel the hits. The scout helicopter is also extremely fast and hard to hit. We need MORE DAMAGE on all cannons to actually TAKE THEM DOWN—not just annoy them until they fly off, repair, and come back to kill us.
2. Aiming on the Xbox controller needs to be MORE PRECISE. Helicopters move quickly and erratically—the anti-air aiming feels "loose," and it's hard to track the target accurately. Please make the aiming more precise and responsive so we can consistently hit fast-moving targets.
3. Please add the ACTIVE PROTECTION SYSTEM as an equipment option. We need a real way to defend ourselves—not just upgrades that make practically no difference.
4. BALANCE THE RADAR SIGNATURE—the situation is completely unbalanced! Mobile air units have a LOW RADAR SIGNATURE—meaning helicopters can easily detect or lock onto us, regardless of altitude or whether we're on the ground—BUT mobile air units DON'T have that advantage! They show up CLEARLY on OUR radar, yet if they're close to the ground, our missiles can't lock onto them due to the low-altitude radar issue—and that's UNFAIR! One side has an advantage the other DOESN'T!
Please fix this—do ONE of these two things: