Forum Discussion
I've been complaining about this stuff for years at this point. It's been a big problem since BF3. When you're trying to aim at people, and every milliseconds matters, it's incredibly frustrating when you can't seem to find a flat spot on the ground. Every time you aim, it's like you're bobbing up and down an inch.
Dice devs sure do love their props and particle effects. Above all else, there must never be a flat piece of ground to be found anywhere on the map.
The game graphics are very high quality, so I get they want to show it off, but I agree with your sentiment. The props will get stuck to you, to the tanks, interfere with gadget placement, throw off you're aim because your character is now deciding to step over it or on top of it.
I always thought, what game are they trying to make? A competitive fast twitch shooter with tight game play? Or a MilSim light that feels more like a game and less like a chore?