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thacrimsonfkr's avatar
thacrimsonfkr
New Novice
5 hours ago

Rpg was not broken until season 2 change my mind

Season 1 rpg felt in line with vehicle speed we experience in bf6. Season 2 travel velocity partnered by the 15 year murder of the hip fire option on the rpg by adding crippling bloom really killed it as a valid weapon to take down Aircraft at range.

1 Reply

  • Painknight's avatar
    Painknight
    Seasoned Vanguard
    2 hours ago

    So long as all the other launchers suck the RPG is still going to have the highest pick rate.  The new IGLA is broken and doesn't operate as they even showed in their own videos.  We didn't hear anything in their two recent posts about everything they're working on about fixing the IGLA.  The stinger is mid at best and against a skilled or even just not idiotic helo pilot it is worthless.  Combine that with flares breaking lock even after they're used, and that ANY flare even from allies will break lock.  For ground, the LAW is OK but considering it's lethargic speed an enemy can drive to an entirely new map before it gets there.  The LAW also can't be used against ground that parks itself in a building since the projectile goes up and hits the building.  Don't even get me started on the trashalin, which takes 10 minutes to lock and gives all enemies the LARGEST giant red indicator that you are using it.  You get smoked by the entire enemy team just for looking down the sights on that thing.

    The worst part is that EA seems to be on the path of nerf the RPG until it sucks as much as everything else.  They need to change every engi having 5 rockets to 2, and buff all the launchers with maybe the exclusion of the RPG.  But just like with making support the sweatlord class, they want everyone to be a one man army in BF6.

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