Can someone help me put the puzzle pieces together in Rules Editor? I created a custom portal game for me and my brother to play using backfill bots to fill out the other 62 soldiers. The proble...
I've done this but now cannot add any vehicles or other dropped items, nor any planned actions so would be grateful if you can share anything on these that you have managed.
I have a map with Team A having 3 spawn points randomly selected (I play solo in this team) and Team B has just Bots with a set of 7 spawn points. So far it does enable roaming the map and finding the other team members -- which is so much better than just the 2 teams spawning in the same place close to each other and so they just merge and dont use the map.
First, you need to get a list of vectors to use for spawning. This I use an experience that displays X,Y,Z locations and when I am in a good spot, I write them down. Blocks for this below -- note to the right it just repeats the XCompontOf with the final ZComponentOf.
Then the second experience I have a subroutine to add hese to arrays
And the main code of this experience Teleports Spawned players to the vectors. Also have first team to 20 to win and on every kill, a notification to show score of Team A and Team B.
At the moment, It will not move to a second map after the first game finishes so code not quite right. Please - if anyone can help improve this code, please help as I am struggling to find guidance. (I am mainly having to do this as the unverified experiences are useless for Solo against Bots matches and the Verified Experiences have not stopped Bots being used -- making the game useless for people wanting to just play against Bots. Added images so you can read them -- these vectors are in Cairo map - so you can use these to get started if you just use this map. Note above are two separate experiences - you only use the 1st to get vectors from a map.
Thank you for this! I'm going to give it a try! I'm really confused why the game doesn't default to the bots, at the very least, going to different spawn points per team...
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