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vduben69's avatar
vduben69
Seasoned Rookie
6 hours ago

Rush

So after playing a couple rounds of Rush it felt like the player count was lowered and it was on siege of chiro we were defending and the attackers at one point had 2 tanks on a 12v12 ? 1 tank is worth atleast 6 infantry so I can understand 1 but not 2 and especially if the defending team only gets 1 tank at the last m-com locations i thing the mode needs to utilize more of the map and add more players in make it 40 players (2xteams of 20) and only one tank or armored vehicle at a time the point of the battlefield isn't time to engagement its about grand warfare and tactics 30min+ gam3s were the norm in bf3-4-hl-2042 all the way back to the origins and thats what the tru fan base want I beg of you to stop thinking or listening to to the cod base of players when it comes to the big game modes their input is ok for domination ect I got roughly 100 hours in the game at this point and I barely play my 2 favorite game modes from the previous titles due to how small and un ballanced the map configs are and the fact you give on side armored units and not the other at points obviously attackers are at a disadvantage but armor isn't the way to fix it by spacing and giving more cover to the obj so once in its not a fish in a barrel situation is a better way of helping the attackers 

Thank you for coming to my Ted talk 

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