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BabyFaceNels0n's avatar
BabyFaceNels0n
Seasoned Newcomer
2 days ago

Server Queue- Strike Point

Hi Team,

I wanted to report a consistent issue with joining friends in Strikepoint.

Currently, when attempting to join friends who are already in a match (full squad), the system places me into a queue if their team is full. However, the queue often does not progress, and I am unable to enter the match even after extended waiting even if someone on the other team leaves.

Previously, the system would allow players to join on the opposing team if the friend’s team was full. This made it much easier to get into games together without unnecessary delays and the ability to play against my friends .

Current behavior:

 Attempt to join a friend in an active match If their team is full, player is placed into queue. Queue does not resolve 

Impact:

Makes it difficult to play with friends in active sessions. Encourages players to leave matches or avoid joining altogether. Creates a frustrating user experience compared to other titles

Suggested improvement:

 Reintroduce the ability to join the opposing team when the friend’s team is full, we want to play against each other... OR allow optional override to join any available slot in the server. OR improve queue logic to prioritize party joins and reduce wait time

I believe adding a fallback option (opposing team join or faster queue resolution) would significantly improve the social experience and reduce friction when joining friends mid-match.

Happy to provide more details if needed.

Thanks for your time

The BTFU community 

Brothers That Fight United

5 Replies

  • BtFu_Blackhawk's avatar
    BtFu_Blackhawk
    Seasoned Newcomer
    1 day ago

    Hi Electronic Arts Team,

    We’re a group of long-time friends who’ve played together for decades and remain passionate fans of Battlefield 6, especially the infantry-focused Strikepoint mode. We appreciate the direction, but recent matchmaking limitations are impacting our experience.

    Top Concerns (by priority):

    1. Stalled Queue When Joining Friends – When attempting to join a full squad, we’re placed in a queue that often doesn’t progress—even when server slots open.

    2. Loss of Flexible Team Joining – Previous titles allowed joining the opposing team if a squad was full, enabling faster access and more social gameplay.

    3. Reduced Social Engagement – These restrictions discourage joining active sessions, leading players to leave or avoid matches altogether.

    Suggested Improvements:

    Reintroduce opposing team join when a squad is full

    Add a “join any available team” toggle

    Improve queue prioritization and responsiveness for party-based joins

    Consider adding Strikepoint to Portal/custom servers to support organized play

    We’re sharing this out of respect for the franchise and a desire to see it thrive. These changes would meaningfully improve player retention and the social experience.

    Thank you for your time and consideration.

     

  • XxxCuMshOtZxxX's avatar
    XxxCuMshOtZxxX
    Seasoned Newcomer
    1 day ago

    Strikepoint: We're a group of friends that have played together for a few decades, we enjoy playing the new gametype strikepoint for it's infantry competitive design. It makes sense to me that along the way of meeting other strikepoint teams and only having the ability to potentially add new ppl you meet as friends, we should have an option to create a private server and match any team anytime and not just when the random chance of matchmaking organically randomly happens (horrible design on purpose obviously).  This is a no brainer, y'all seem to be forcing players to play this game for the developers intention and not the players experience. Guess what? We're the ones that pay to play, so make changes or players will simply move on.  

  • Cru3Lb0y's avatar
    Cru3Lb0y
    Seasoned Newcomer
    1 day ago

    I want to support this—this has been my exact experience as well in , specifically in Strikepoint.

    The key issue for me isn’t just the queue itself—it’s that there’s no clear resolution or fallback when the queue stalls. I’ve had multiple instances where I’m waiting while spots are clearly opening on the server, but the system never pulls me in.

    What made this work better in previous Battlefield titles was the flexibility:

    - If a squad was full, you could still join the opposing team

    - You could get into the match quickly instead of sitting idle

    - It actually made playing with and against friends more engaging

    Right now, the system feels overly restrictive, and it ends up creating unnecessary friction just trying to group up.

    From a player perspective, this leads to:

    - Waiting in queues that don’t resolve

    - Backing out of sessions instead of staying engaged

    - Less incentive to join friends mid-match

    One thing I’d strongly reinforce from the original post is the need for a fallback option. Even a simple toggle like:

    - “Join any available team”

    This would completely solve most of this frustration.

    At the end of the day, this is less about matchmaking and more about the social experience. When it’s hard to join friends, people are more likely to stop playing altogether rather than wait.

    This feels like a small adjustment that could have a big impact on player retention and overall experience.

    Appreciate this being looked at.

  • BtFuCoLdFiRe's avatar
    BtFuCoLdFiRe
    Seasoned Newcomer
    1 day ago

    Can confirm this is happening consistently. Tried multiple times over the last few days and the queue just stalls. Definitely feels like a step back from how it used to work. Adding Stikepoint to portal would help... 

  • BtFuDocHolliday's avatar
    BtFuDocHolliday
    Seasoned Newcomer
    1 day ago

    ADD STRIKEPOINT TO THE PORTAL SO WE CAN PLAY AND BUILD CUSTOM STRIKEPOINT .TY 

    YOURS TRUELY 

    #1 STRIKEPOINT PLAYER 

    BTFUDOCHOLLIDAY 

     

    P.S. CASH HAS HEMROIDS

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