Yes, I'm very aware of the sniper glint decoys. Its not something I use personally, I move far too much around maps to use them since I play breakthrough, and staying in one spot isnt something I tend to do. I prefer my C4 and Jammer above all. I was pointing out, the glare reduction is something you need to spend 10 points on, and if you use a sniper that has a sweet spot you need it even more. Otherwise the glint is almost double its brightness.
I did enjoy the mini scout as it was one of my highest rifle masteries before all the community backlash resulting in its inevitable nerf, and now, its nothing more than a glorified inaccurate wet napkin, but its valuable for its mag capacity and the built in straight bolt.
My issue with these is 1, the cost of the attachments to make them barely function are too expensive to warrant the low performance of the attachment (mostly lasers and light barrels), the cost of a straight bolt is 30 points everyone using a sniper requiring that knows that's a necessity, that's already half your points including the base rifle.
2, when adding any ADS movement buff it should buff the ADS accuracy to the max, (because again we are shooting 1 shot at a time). Not by 1 level per ADS movement perk, for example, you'd need a light barrel + violet or blue laser to hit ADS movement accuracy level 2 (which is practically speaking the highest ADS accuracy you can achieve with these rifles and its not even adequate). The interdictor right now, with a light barrel, violet laser, and 3 round mag, has a level 3 ADS movement accuracy and out performs all snipers including pre-nerfed Mini Scout. And what we need, is If I use a light barrel, (20 points) it should be ADS movement accuracy max and the same should apply to using a basic barrel (10 points) coupled with a violet laser (or blue) ADS movement accuracy attachment (10 points), for a total 20 points. ADS movement attachments shouldn't need to be stacked to have a functioning rifle and I wouldn't be as upset needing to spend 30 points on a straight bolt, or 20 points on a suppressor, and another 10 points on scope glint reduction. Sacrificing any of these when it comes to breakthrough matches puts you in a world of pain.
And 3, there obviously should be a limit to the movement speed which the ADS movement accuracy is applied, I'm not talking about jumping and sprinting, sliding and all that. Specifically when aiming and moving to the left or right that's should be governed by the number of the mobility on the stat card of the sniper rifle in question, it already dictates the speed in which you ADS move I think this overall number should be cut down based on the weight of the sniper in question (looking at you 25lb interdictor), this would fix 1v1 sniping low ping players not being updated on my screen in my opinion forcing them to move slower instead of tweaking from left to right, and make light barrels competitive for longer ranged shots again. This would also fix extended barrels, since the do not have ADS movement accuracy themselves, it can be maxed with a laser if needed.