doubleome
3 months agoSeasoned Ace
So Eastwood
edit: it's actually pretty good C flag is a bit of a shame the interior disapears after 10 seconds and just becomes a bit boring inside The new battle pickups in it are a bit lackluster
doubleome wrote:The stage looks interesting but it's yet another arena shooter map, 101 angles, any engagement is vs multiple enemies from different directions, people come from random directions there is no rime or reason from where enemies should be coming from
New to BF or?
The beauty of BF is that it's always been wide open with no real dedicated lanes. Mind your surroundings, as Ra's Al Ghul would say. Head on swivel.
Not really, played every single one since 1942, they also had vastly slower game pace which helps.
Just look at Aerodrome on BFV as an example, massive center base, 90% of enemies enter from one side, bar a few flankers that made the long and difficult journey around. There are many examples where flags have limited points of entry, or a difficult flank route.
In general bigger map size makes enemy pathing more predictable
Also a lot less clutter in older maps, see enemies sooner and can plan accordingly.