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Ekkehurd's avatar
Ekkehurd
Seasoned Novice
5 days ago

State of Battlefield 6 & Improvements (refined with video reference)

How to know a game is the successor of its predecessor, just comparing them in all aspects and you will see the real difference. Overall (is it improved? or a lot of the stuff is being stripped away? or changed? or added something extra on top of the predecessor?)

BF6 added more features and visual stuff which is great but some of the orignal BF titles's immersive visual/sound effects are being stripped away.

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#Sound:

BF6's overall sound design is not improving. Weapons have that cheap, crispy, syringey, and punchy sound. In real life, gunfire sounds a bit more airy (suppressor sound in real life doesn't sound like a syringe; it actually sounds very loud and has that air-splitting tone to it). In BFBC2/BF3/BF4, the weapon sounds more realistic in terms of sound engine. Also echoing effects are much more noticeable and pronounced by high-caliber weapons. There is also a stronger and more noticeable sound difference depending on where the player is firing (good sound engine).

The footsteps sound effect in BF6 is affected by the environment, but it's not well pronounced for the weapons comparing to BF4(lacking the gunfire echoing effect less noticable in a big hall).

If you don’t understand the echoing effect I’ve been mentioning, just watch the "Street Shootout" scene from Heat.

For example, on maps like Metro or Operation Locker in BF4, the weapon sound effects have a very noticeable difference depending on whether you're in a tight hallway, a big hall, or an open outdoor space.

Too many player camera visual and sound effects are being stripped away comparing to BF3,4, which kills the immersion.

In BF6, the kill hit marker sound and visual effect feel very cheap, like they're from a mobile FPS game. In BF3 and BF4, kill hit marker is very minimalist with no sound effect, which added to the immersion.

Video reference:

BFBC2 All Weapons: https://www.youtube.com/watch?v=j9CMb1WYdjM&t=834s

BF4 Metro: https://www.youtube.com/watch?v=utyoaTD9WPY

BF6 footage comparing to BF4 Metro: https://www.youtube.com/watch?v=KnqpCLwKslo&t=467s

Suppressor sound in real life: https://www.youtube.com/watch?v=Apk4Wl5l5JY

"Street Shootout" scene from movie Heat: https://www.youtube.com/watch?v=b60-sEXUPBY

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#UI:

The UI is just copying from COD, like the intro at the beginning of the match (even the intro itself!), the loadout & customization, and the victory or defeat screens at the end (with very cheap-looking, funky designs). In BF4, the end screen had a camera pointed at the scenery or buildings with epic music—nothing from COD at all. It was more minimalistic, without any messy UI design or icons.

The Gunsmith is copying Escape from Tarkov for some extra, unnecessary fanciness.

BF4's loadout, customization, and gunsmith are the GOAT. Why? Because it's fast to read, easy to understand, straightforward, and simple to use.

Video reference: https://www.youtube.com/watch?v=FQGGRM5Z8fo

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#Weapon & Overall Player & Gameplay Movements & Feels:

Guns in BF6 is easy to control and hit the target because of its low spread and recoil, I saw people could just kill a player with an SMG with trigger holding down from afar, no controlled fire is required. In BF3,4 most guns needed controlled fire in order to hit the target.

In BF4, you use grenade with two hands (like in real life), In BF6 you use grenade with one hand only.

The body movements in BF4 feels more lifelike and natural, very good at mimic human physiology. When you jump or fall, the camera has a natural bouncing effect. In contrast, BF6's player animations are unnaturally fast (reloading feels like it’s on godspeed), player camera feel is almost like a robot with a camera stabilizer. In BF4, weapon movements are more fluid and relaxed when you look around, contributing to a more realistic experience that was unique to the BF series. In BF6, the weapon and overall movements feel unnaturally fast, almost robotic, with reflexes that seem inhuman.

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#Camera:

Jet and helicopter camera view switching in BF4 is instant — fast with less motion sickness. In BF6, the camera moves around when switching views, which can be disorienting and slow for sweaty vehicle players.

Vehicles does not apear to have thermal camera mode in the playtest.

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#Test range:

BF6 is copying COD's test range(even the test range itself in someway because of how similar they are), in BF4 you spawn on an island and can test vehicles too.

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#Final verdict:

The new Battlefield has lost many of its original traits. It’s less minimalistic and many aspects are copying from fast-paced shooters like COD, everything looks just very fast paced.

No new big open sandbox maps were shown, the game have less freedom on physics all very restricted, It's not overly unique but bit bland, Why CS GO still is a very popular game because they don't change the game's original formula when developing the next sequel (CS GO 2), so the loyal and majority players won't be split and upset over changes.

I just hope the new battlefields will just follow, refine, innovate its predecessor and won't copy the COD and developing the game without the influnce of COD.

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