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932ACV9
Rising Newcomer
30 days ago

Suggestions for New Vehicles in Battlefield 6 — A Player’s Perspective

Hello Battlefield team,

I’ve spent a lot of time playing Battlefield 6 since its release, and I’d like to share some ideas for new vehicles. I feel the current vehicle roster is somewhat limited, and these suggestions could help diversify gameplay and strategic options.

Currently, the game includes: main battle tanks, IFVs, mobile anti-air vehicles, stationary anti-air units, cars, an armored car (soon to be added), quad bikes, attack helicopters, transport helicopters, and two airplanes.

Here are my suggestions:

  1. Mobile Artillery Units
  • Transport & Deployment: Moved at the start of the match by vehicles and deployed at a strategic location.
  • Operation: Can be operated by one player, or by two for faster reloading—encouraging teamwork.
  • Balance: Moderate damage radius, low health to ensure enemy air units can counter it.
  • Tactical Impact: Creates new battlefield scenarios. Opponents would need to use vehicles to quickly reach and neutralize the artillery.
  • Variety: Multiple ammo types, some specialized against infantry, others against vehicles.
  1. Mobile Hospital
  • Concept: A deployable unit that supports medics in reviving and healing teammates.
  • Transport & Deployment: Can be moved around the battlefield by vehicle. Once deployed, it activates in place for a short period.
  • Medic Support:
    • Increases revive speed within its area of effect.
    • Provides a small bonus to healing, e.g., +10–15% effectiveness for medkits or health regen.
  • Balance & Tactical Use:
    • Limited health so enemies can destroy it.
    • Deployable for 10–15 seconds to prevent instant destruction.
    • Can be relocated strategically to protect key points or support active engagements.
  • Team Interaction:
    • Medics can leverage it for faster support.
    • Could include a “warning signal” for nearby enemies, giving medics time to react. 

Purpose: Adds a tactical, team-oriented element that encourages planning, protection, and strategic use with medics.

  1. FPV Drones
  • Access: Available to engineers only, to prevent overpowered use.
  • Limitations: One drone per player, limited flight time.
  • Damage: Full damage to infantry, moderate damage to vehicles (slightly higher than a normal RPG shot).
  • Counterplay: Tanks and IFVs could have a perk to interfere with drone operation, with a cooldown.
  • Strategic Value: Adds a new layer of reconnaissance and tactical support for engineers.

These ideas aim to increase gameplay variety, teamwork, and tactical depth. I hope you find them interesting and worth exploring.

Thank you for your time

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