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The exact damage values may need work, but I couldn't disagree more when it comes to weak points. It's not arbitrary. It's a conscious design decision that allows players that have the necessary knowledge and skill to gain an advantage. Requiring skill is what gives the game depth and gives you a reason to keep practicing to become better.
So what if somebody was lucky? They might every now and then accidentally shoot it, but those who are really skilled may be able to do it consistently. It's not RNG, it's perfectly deterministic. Do you also think we need to remove headshots just because somebody could get lucky and hit one?
Besides, when you're a tank driver, you can't possibly know whether it was luck or whether the player was specifically aiming for those points. So you might have been blaming players for getting lucky, while they simply outplayed you.
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