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BearFireflaster's avatar
BearFireflaster
Seasoned Novice
2 days ago

The Aim Guided shell on tanks is so OP

So first we had the missile on the IFV being exploited and that was fixed, now those some players are using the AIM guided shell on the MBT's and exploiting it the same way, A guided tank shell should not be able to take out a jet travelling in excess of over 400knts across the map. Now before you say "just good aim" once or twice yeah but not every other game currently, the range of the guided shell or speed the shell can change direction clearly needs adjusting. 

The only time that shell should have a chance of taking out the jet is if it was flying straight at it not flying high and across the map from it. 

8 Replies

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Traveler
    2 days ago

    It’s not really an exploit, it’s just not working how it should.

    Aim-guided shells are meant for slow, low targets like vehicles, helicopters, or maybe low, slow-moving jets making attack runs, not aircraft flying across the map at 400+ knots. They rely on laser or beam guidance, meaning someone like a recon has to keep the laser on the target the whole time. That’s doable for a heli, not a jet unless going slow and straight.

    The tracking speed and turn rate are too strong. A realistic fix would be to require active laser designation and limit how hard the shell can turn, so it stays effective where it should be without acting like a built-in SAM system.

  • ApacheVE's avatar
    ApacheVE
    Rising Hotshot
    2 days ago

    most tank drivers dont care about killin jets. not enough points. better to spec against ground targets :) 

  • As an Engineer, I regularly use the main battle tank and the infantry fighting vehicle, but I am only able to shoot at a jet or helicopter with the IFV lock-guided missile if the aircraft has been painted. The MBT and the IFV can both lock onto targets that have been painted when using the aim-guided missiles. The IFV tank has to make a decision whether to use lock-guided missiles or aim-guided missiles.

    Otherwise, only the Anti-Air Tank can shoot at aircraft all of the time (the AAT can shoot at Ground Vehicles if they are painted, however their missiles do not do very much damage to heavily armored vehicles), as well as shoulder launched anti-air missiles. And, quite frankly, I believe that most helicopters and jets that I shoot down are not aware that is the Anti-Air Tank rather than the MBT or the IFV that I am using.

    I was not previously aware that when my lock-on missile was fired at an enemy aircraft they had no flares defense against it. To say that they had no defense is inaccurate since being out of range or being too low prevented the lock-on missile from hitting. All good pilots know how to fly low or zoom out of range. In any event, lock-guided  missiles from the IFV will no longer be able to bypass the flares defense. And that's a good thing.

    In real battles, aircraft including fast-moving jets are always in danger from lock-guided  missiles. They absolutely can be shot down by those missiles. Aim-guided missiles become lock-guided missiles when someone laser paints the target.

    No clue if this happens in real life but it happens in Battlefield 6.

  • BearFireflaster's avatar
    BearFireflaster
    Seasoned Novice
    8 hours ago

    The IFV missile if it's listed as a TOW missile then it shouldn't have any ability to lockon at all and flares would not work as counter to it. Flares only work for IR missiles like Aim-9 and Stinger. I've had 15 years on DCS so when a weapon is not acting like it should it's rather annoying just like the bombs are Mk82 Snakeeye bombs but they don't act like a snake eye bomb would or at least for me I suck with them, anyway I digress the MBT again if it is a TOW missile should not have the ability to lock on to a designation regardless because it wouldn't have the seeker head to. 

    I will say from my personal experience of being in the air, no matter how low to the ground I go the missile will always follow me even if I am right on the ground. 

  • Velswab's avatar
    Velswab
    Rising Adventurer
    8 hours ago

    TOWs are definitely way too easy to control across the board (MBT, IFV, Heli) and need a nerf. Same with RPG velocity tbh.

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Traveler
    7 hours ago
    Velswab wrote:

    . Same with RPG velocity tbh.

    Should make them work like they do IRL,  slow initial launch followed by rapid acceleration when the booster ignites

  • BearFireflaster's avatar
    BearFireflaster
    Seasoned Novice
    6 hours ago

    Heli TOW's have a slower velocity than MBT, I have a video to prove this. Granted we didn't fire at the same time but it was seconds after I shot mine. 

  • Aircraft nerds rediscovering one of the great battlefield passtimes of smacking aircraft with wire guided missiles. 

     

    You have to lead by a large margin and predict where your target will fly to even have a chance to hit it. If youre flying predictably or straight at someone who is also firing a missle at you, you deserve it. Anyone else saying a missile only slightly smaller than your cockpit shouldnt hit or do as much damage as it does is making excuses because they dont like dying as an aircraft. Whats the next step? Now tanks cant harm aircraft at all because the mbt shells can do massive damage to a heli or jet and "tHaTs NoT fAiR"? It never ends with you whiners, istg. 

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