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GamerDutchie
New Adventurer
7 hours ago

The Future of Battlefield: Annual Releases or Smarter Strategy?

Recently there have been rumors that EA might consider pushing Battlefield into an annual release cycle, similar to Call of Duty. For some, this sounds like a way to stay competitive in the FPS market. For others, it raises a lot of red flags.

Battlefield has always been unique: large-scale battles, vehicles, destruction, and teamplay. But what happens if EA starts moving the franchise closer to a CoD model? And more importantly: how do we make sure Battlefield remains distinct, fun, and sustainable while still being profitable for EA?

Why many players don’t want a yearly Battlefield

  • Quality vs. quantity: Battlefield maps, vehicles, and mechanics are more complex than CoD. Annual releases risk unfinished products (example: BF2042’s launch).

  • Splitting the community: Every yearly title fragments the player base. CoD softens this with Warzone as a hub; Battlefield does not have an equivalent that is as stable.

  • Franchise fatigue: Too many releases too fast leads to burnout. Battlefield thrives on depth and long-term investment, not rapid-fire releases.

  • Loss of identity: Battlefield risks becoming a “CoD-lite” instead of leaning into its strengths: scale, strategy, immersion, and emergent teamplay.

What EA, as a business, needs to balance

EA is looking for a profitable, competitive model. That is fair. But Battlefield might need a different path than CoD to achieve that balance.

  • Long-term live service model
    One strong Battlefield title supported for 4–6 years, with seasonal updates (new maps, weapons, events). Learn from Fortnite and Apex, but adapt to Battlefield’s DNA.
     Why this works: Players aren’t abandoned after one year, and EA builds recurring revenue through battle passes and expansions instead of only full-price sales.

  • Expansions (DLCs) like BF3 and BF4
    In BF3 and BF4, DLCs launched every 3–4 months with substantial content (maps, vehicles, modes). Premium memberships were extremely successful—millions of players paid extra.
     Why this works: Keeps the game fresh without fragmenting the player base. Players know their investment has long-term value, and EA gets predictable income.

  • Grounded cosmetics instead of silly skins
    The Battlefield community pushed back against cartoony cosmetics. Maintain immersion with authentic options like camouflage patterns, elite unit outfits, vehicle art, dog tags, and historical insignia.
     Why this works: Preserves the Battlefield atmosphere while still giving players reasons to personalize and spend. It’s about authenticity and rarity—not clownish novelty.

  • A Battlefield Hub and broader Battlefield Labs
    Create a central Battlefield “Hub” with access to classic maps, new content, and experimental modes. Expand Battlefield Labs beyond gameplay tweaks into franchise co-creation.
     Why this works: When players feel like partners, engagement turns into loyalty. The franchise benefits from continuous feedback and smarter investment.

What the community should keep in mind

Players want a fun, authentic Battlefield that lasts. EA wants a profitable, competitive product. These goals do not have to conflict if:

  • Battlefield remains distinct from other shooters.

  • Content models add real value, not just new ways to charge.

  • EA stays motivated to align with community wishes instead of chasing short-term profit only.

Discussion starters

  • Would you prefer one long-lasting Battlefield with regular expansions, or a new game every year?

  • How grounded should cosmetics remain to keep Battlefield’s atmosphere intact?

  • Should Battlefield Labs evolve into a platform for franchise-wide community collaboration instead of focusing only on small gameplay tests?

Closing thought

Battlefield can remain the most distinctive large-scale FPS on the market. That will happen only if EA and the community define the path together. The community should keep advocating for a game that stays fun to play, while recognizing that EA needs a sustainable business model. A broader Battlefield Labs (covering gameplay, roadmap, themes, and monetization) could be the bridge between both goals.

1 Reply

  • Yeah, I really don’t see this happening. Terrible idea. But I wouldn’t mind if they would adapt a long term release schedule, where they release a DLC once every 4 months. With events scheduled in between. And then keep that going for a long time. But they can only pull that off when there is a solid foundation to build on, with a narrative that can continue on for a long time without getting boring.

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