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6 Replies
- twing1ea2 days agoSeasoned Adventurer
I agree, the accuracy penalties while sliding/jumping look great. I just want to share my kudos to the developers for this change and staying true to the grounded gameplay BF6 has promised. It is much appreciated!
- snOOziie2 days agoNew Rookie
If there was no recoil you wouldn't have to have aim assist without the slowdown means you have to have very low sensitivity so you can do the small adjustments sometimes the adjustments is a little as one or two millimeters.
Mixed input gaming shouldn't be a thing PC shouldn't be in console lobbies simple as that removing aim assist will mean controller players will 100% have to use macros
- Popa2caps2 days agoNew Scout
I would love to see aim assistance removed, and max mouse aim be limited to what the controller aim can use (meaning mouse can only move as fast as the controllers get for view sensitivity).
I'm positive after my 1 million kills in Battlefield titles (console mostly, but a lot in PC BF1), and 100k in Apex Legends on mostly controllers, aim assistance isn't needed in today's games. I can still to this day play Battlefield 1 on PC with aim assistance disabled and not have a bad time.
With the right set of settings to help control a thumbstick in different situations, the need for software to help aim goes away, plus a good thumbstick.
The people making games nowadays are just using the same old marketing from the previous groups just to be simple.
- snOOziie2 days agoNew Rookie
There's practically no aim assist most casuals will probably not stick with this game there not going to be able control the recoil at range.
It wouldn't be so much of a problem if it was controller only but going up against keyboard and mouse is going to be tough I found lowering the sensitivity down to practically nothing was the only way to get range kills consistently.
- GrizzGolf2 days agoSeasoned Ace
I'm all for the movement changes and the aim assist being toned down
- ghostflux2 days agoRising Vanguard
You couldn't really "hop" around in the beta, at least not in the way you could in Battlefield 2042. The only exception is when you were specifically using exploits. It's great that they fix the exploits, but I don't like what I'm seeing when it comes to the movement changes.
If we are talking about the sway penalty from sliding into a jump, or jumping into a slide, it seems the beta was already fine in that regard and didn't need nerfing. I'm fine with penalties for consecutively sliding/jumping within a short duration though.
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