Forum Discussion
22 Replies
- r3pLaY813 months agoSeasoned Novice
Tell me you have never played a BF game before with out telling me you haven't... Suppression was ALWAYS a thing in BF games. They took it out in BF6 for some dumb reason but you still get points for it even tho suppression no longer exists...
- cementerydriver3 months agoSeasoned Ace
Supression should be split into 2 guns and explosives, regardless of which option happens Supression should remove benefit of auto spotting or being able to spot on those being suppressed.
Gun suppression should have a small AoE and should cause a slight blur effect
Explosive suppression should have a wide AoE and should keep block health regen
Personally I think flinch should only be added to guns that have hard hitting under its description
Sweet spot has implementation issues, instead of using distance i would prefer they use the focus from hold breath to determine its activation. Moving and flinch should interrupt focus and without focus you can't get sweet spot. This would focus recon in stealth gameplay and make 1 hit ko to be deliberate instead of lucky unless you get a head shot
- JESSE5943413 months agoRising Rookie
Facts I hate that I can mag dump a machine gun at a sniper HIT 3-10 TIMES MIND YOU.....AMD I STILL GET DOMED LIKE BRUH WHAAAAAATTTTTT💀
- cementerydriver3 months agoSeasoned Ace
I'm a recon player and im disappointed at this, currently suppression just gives enemies position away which allows us to snipe your heads off specially LMG players. No need for repositioning and sometimes I can trade shots. They need to fix this
- Prolifiq13 months agoNew Novice
Ghostflux, that is exactly how it works! The person who shoots first (especially with suppressive fire) has a major advantage. If you have automatic fire hitting the area you are peaking, are you going to stick your head up??? Of course not.
- ghostflux3 months agoSeasoned Ace
Don't make me laugh. You're lying so hard it's just funny. I know exactly which Battlefield games did and did not have suppression. It hasn't always been a thing.
Oh and in case you didn't know, Battlefield 6 has suppression. It's just that it affects health regeneration instead of introducing aim penalties.
- ghostflux3 months agoSeasoned Ace
That one is a bit hard to see, because it happens so quickly, but this could be 2 different possible options.
- The hit detection failed.
- The sniper was crouch walking around and it's possible the spread had not yet reset by the time he zoomed in, causing the bullet to miss. You can tell he was moving because he started aiming at the edge of the roof, while he ended up dying a few feet away from the edge. Bodies tend to fall opposite to the direction of where you're shot from, so it can't be explained by the ragdoll either.
In any case, no hitmarker was observed, so the game thought you didn't hit your shot. Had you hit your shot, the enemy certainly would have been dead.
- iLuckyBrad3 months agoNew Ace
cso7777 wrote:
snipers are one-shot-kills (headshots/sweetspot)
iLuckyBrad wrote:
Explain this then lol🤣 https://www.youtube.comghostflux wrote:
That one is a bit hard to see, because it happens so quickly, but this could be 2 different possible options.
The hit detection failed.
The sniper was crouch walking around and it's possible the spread had not yet reset by the time he zoomed in, causing the bullet to miss. You can tell he was moving because he started aiming at the edge of the roof, while he ended up dying a few feet away from the edge. Bodies tend to fall opposite to the direction of where you're shot from, so it can't be explained by the ragdoll either.
In any case, no hitmarker was observed, so the game thought you didn't hit your shot. Had you hit your shot, the enemy certainly would have been dead.There is a hitmarker it shows 77 damage. It’s not hard to see in the clip either, lol. I stopped moving before I even aimed in, then smoothly lined up the shot right on his head. I fire, get the hitmarker and it still isn’t an instant kill. That’s why my previous comment was jokingly saying “explain this then lol” because the video literally shows the hit to the head. Cant get any smoother than that, Did we watch the same video or did you just use Ai for a random reply to it? lol😅 It Has to be your option 1 though, the clip screams hit-reg / netcode issues to me. Not aim, movement, or spread. https://www.youtube.com/watch
- ghostflux3 months agoSeasoned Ace
Apologies, I was looking on my phone and couldn't see it well.
If the spread pushes your shot downwards, it could miss your head.
- ot06l1khdy4c3 months agoRising Rookie
Same post :)
https://forums.ea.com/discussions/battlefield-6-general-discussion-en/snipers-devs-does-it-not-compute/12931269