Trading Firepower for Utility: A Proposal for Class Loadout Overhauls
The goal here is specialization. If I want to be the ultimate anti-tank guy or a pure medic, the game should let me trade away my lethality to get that extra utility. Here are a few ideas on how those variables could look:
The Engineer: The Heavy Ordnance Trade
What if an Engineer could sacrifice their primary weapon entirely?
The Trade: Instead of a rifle, you carry two additional rockets (Anti-Air or Anti-Ground).
The Result: You become a dedicated vehicle hunter. You rely entirely on your sidearm for self-defense, but your ability to shut down enemy armor is doubled. It’s a high-risk, high-reward playstyle for those who want to focus purely on the objective.
The Recon: The Deep Infiltrator
Recon usually suffers from being caught out at close range. We could offer a trade-off where they give up their sidearm and take a primary ammo penalty in exchange for an additional piece of equipment. This forces the Recon to play even more cautiously while providing more intel for the squad.
The Support/Medic: Logistical Flexibility
Right now, you usually carry a med-bag. I’d love to see an option where you drop the med bag to unlock a third equipment slot.
To keep the "healer/supplier" identity, you could still carry pouches (for quick, individual tosses), but losing the bag gives you room for something like a smoke launcher or defensive fortification. It creates a more mobile, reactive version of the class.