Urgent suggestions
Dear Battlefield 6 Planners,
This is a suggestion and ultimate fantasy from a long-time Battlefield player.
First, please reduce the flat shooting distance of RPG rockets. The distance should be determined based on the elevation angle between 0-45 degrees. Don't let RPGs become sniper rifles without ballistics, as this will take the fun out of the game. With the current long direct shooting distance of RPGs, where would the 45-degree projectile distance be? Are the maps that large? And where would the shells land? RPGs are high-damage weapons and should have a high trajectory.
Second, by the same logic, please reduce the direct shooting distance of sniper rifles. Let snipers also gain shooting distance through elevation angles to hit distant enemies. If you have the technology, please add an animation for snipers where hitting an enemy's head triggers camera tracking and the enemy's death. Other shooting games already have this technology, so why aren't you willing to implement it?
Please create a mortar, a high-angle projectile weapon with 45 degrees as the zero point, and the elevation angle should be between 45-85 degrees. Don't set it between 0-45 degrees; mortars aren't like that, and it would look silly. As the elevation angle increases, the distance of the shell's landing point should shorten. Many of us Battlefield players enjoy this slow-paced "striking through mountains" style of entertainment.
This brings many benefits. First, it will make vehicles 不敢成为 immobile turrets, forcing them to move. Second, it will restrict those players who only engage in passive combat, hiding behind and sniping without moving, making the entire battlefield more active. When players use mortars, they should be set in a non-movable state. Adding a shell-loading animation for players will make it more realistic.
The last and most important suggestion: when players look at the targets and locations marked by teammates, they should not only see the indicator but also the distance. Only in this way can players know what is most effective when going to attack or support.