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I like that it takes time.
I don't expect to have every unlock inside a year.
But you have to understand that we can't spend hours, or even dozens of hours, playing a game every day for years. Games are just one of our leisure time options, not our entire lives. We all have jobs, families, and other demands on our time.
After just a few hours on the first day of the game's release, I realized how difficult it is to unlock weapon upgrades and attachments in the current version.
I believe a normal gameplay setup should reward players with 70% of the rewards for 30% of the effort, which is enough for most people to smoothly experience the core game. The remaining 30% requires several times the effort to obtain. This is partly because these rewards, earned after putting in more effort than the average person, appear scarce and valuable due to the conditions required to obtain them.
In BF6, I currently feel like I have to put in 80% of the effort to experience 60% of the game. Whenever I want to try a new weapon or attachment build, the level limit on the weapon attachment page tells me I'll have to spend several hours unlocking the attachments, which is very frustrating.
- R1ckyDaMan1922 days agoSeasoned Ace
You get out what you put in I guess, there's a reason col 100 on bf3 was nicknamed the poop bucket.
- RunItHorizon21 days agoRising Rookie
I think you're missing the point. The core gameplay of this game is about completing mission objectives, like capturing more points than the enemy or continuously breaching/defending objectives, not spending a lot of time upgrading weapons and unlocking attachments. Acquiring all weapon attachments should be challenging and time-consuming, but it shouldn't be that long.
Setting such high unlock requirements for weapons will only have one effect: discouraging players from trying different weapons. Everyone in the game will have the same weapon, and the strongest weapon will become the optimal or sole solution. Because trying new weapons/attachments is so expensive, you'll need to spend dozens of hours unlocking attachments for each one, and most people won't be able to devote that much time to every weapon.
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