Weapon bloom is ridiculous
After a few hours of gameplay, it’s clear that weapon bloom is currently over-tuned. I understand the intent. It’s meant to prevent guns from feeling like laser beams at all ranges and to encourage slower, more deliberate movement like crouching or going prone. But in its current state, it’s just too aggressive.
There are moments where I’m shooting at moving targets 30 meters away with an AR, clearly on target, and the bullets simply don’t connect. I get why bloom exists, but when half of your gunfights feel frustrating because your shots aren’t landing despite solid aim, it takes the fun out of the experience.
There are other ways to balance weapons without making them feel unreliable. I’m not a dev, so I won’t pretend to know how much it needed to be adjusted, but from a player’s perspective, it seems a 20 to 30 percent reduction in bloom across the board would likely go a long way toward improving the feel of gunplay.
At the end of the day, it’s a game. It should be fun. Right now, bloom is getting in the way of that.