BF6 Vehicles still need a lot of polishing
It seems like BF6 focused a bit too much on infantry and forgot that vehicles are also important to get right.
I already had my concerns with my first days of leveling the vehicles so they have all their unlocks etc, but this video mostly shares most of my concerns
https://www.youtube.com/watch?v=q4GkiA8-97k
I will edit with more points but these are those that come to mind right away:
The Ammo attrition is obnoxious for some Vehicles, especially the IFV that would need to sit for several minutes to fully reload its ammo count.
The ammo stations are hard to locate unless you know where they are and their icons do not always show up.
The ground vehicle Boost is horrible in this game. It works like a cooldown instead of stamina bar like the afterburner is now on 2042. If you boost for even one millisecond and then stop boosting, it will go on a full cooldown
The APS gadget of the MBTs has a delay before it starts working, allowing more missiles to hit the tank.
The other armored vehicles do not have APS
The starting helicopter rockets are horrible and intuitive.
The attack helicopters handle in a very heavy manner
The manhatan map is horrible both to the helicopters that fly there and it is horrible to have to deal with helicopters in it. The bounds are too small and the timer too short. There are also invisible walls on some buildings to crash on to
The Jets handle very differently from 2042, the Yaw in particular is horrible for Rifle aim configurations.
The jets have zero unlocks atm. Allegedly because they could not get the AA missiles to work properly during the internal testing. So the Jets we have now are "early access" jets.
The aircraft resupply station is awkwardly located and can also cause crashing.
I do not share the same dislike for the airfields as the guy in the video but they might not be as protected as they should be from spawn camping.
I will add more points later but these are those that I can recall from the video and my thoughts