XP Limit in a FPS? BF - Think This Through Read Before Your Boss Does⚠️💸
Developers,
The community wants the best for Battlefield. This isn’t an attack; it’s a plea for logic.
We all know Battlefield was never meant to be a military simulator.
But it was never supposed to be just another generic FPS either.
What always made the series stand out was its unique ballistics, the learning curve behind every weapon, and the satisfaction of mastering real projectile behavior.
Now all of that has been replaced by a generic recoil system, the kind you’d find in some primitive shooter.
I don’t know if that came from laziness, lack of skill, or just a truly outdated idea of what “modern recoil” means.
Either way, the result is the same: no one who’s played previous Battlefield titles is enjoying this change.
If you’re capable of some self-reflection, please rethink it. Do what players actually expect from this franchise.
And about visibility issues… yeah, let’s not even go down that road right now.
Because the topic here is something else entirely, and it's almost comical how incoherent it is.
You decided to turn Battlefield into an XP-based progression system.
Everything revolves around XP now: unlocks, attachments, rewards.
It’s the core of the experience you built.
And then you decided to add… a daily XP cap. 😂
👉Just stop for a second and think about that.
You made XP the heart of the game, then built a wall around it that basically tells players:
💣“You’ve played enough today. Time to leave.”
It’s honestly hard to tell what’s more absurd: valuing XP this much in a first-person shooter (where it never belonged in the first place), or limiting the very thing you chose to glorify.
The result? A system that punishes engagement.
It literally tells your most dedicated players:
💣“Thanks for loving Battlefield, now stop playing it.”
That’s not just incoherent; it’s self-sabotage.
And let’s be real, whoever signed your paycheck can’t be thrilled about it either. 🤑🤑🤑The goal of any online game is simple: keep as many players active for as long as possible.
But your design does the exact opposite; it pushes people away once they hit your arbitrary ceiling. 🙊😅
Congratulations, you’ve managed to create the first FPS that actually discourages people from playing.
And the saddest part? You did it in the name of an XP system that never should’ve been the focus of a Battlefield game to begin with.
This isn’t anger, it’s disbelief from someone who still believed Battlefield was being made by people who understood Battlefield.