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DaRougaroux's avatar
DaRougaroux
New Adventurer
3 months ago

You Failed In 2042 with DMRs. DONT DO IT AGAIN.

You literally destroyed DMRs in 2042.  They were the worst weapons in the game and nobody hardly used them.  You are starting out BF6 in the SAME **bleep** way.  Whoever is your weapons designer, needs to be fired.  The best balance weapons have ever been was in BF4.  DMRs were actually used out side of Hardcore servers.  You are allowing fully auto weapons to laser people at 50meters but for some stupid reason, DMRs not having a 1 foot recoil would just be a bridge to far.  I'm sick of this BS bias toward SMGs and Assault rifles.  Fix your DMRs.  They only started being this bad in 2042 and NOW is your chance to fix it!  There is a reason BF4 is STILL so **bleep** popular and the servers are still full.  If BF6 DMRs dont work and act like BF4 DMRs then you FAIL.

Playing the road to BF6 in BF2042 has just solidified how BAD that game was.  Helicopters with infinite stealth so you can never shoot them down.  Scatter grenades that are practically unavoidable and DMRs being freaking terrible.

Dont screw this up!  Many of us are looking forward to BF6, but making some weapons OP AF while others are **bleep** near unusable is a sure way to screw it up and make BF6 fail.  FIX you freaking DMRs.

8 Replies

  • Anobix's avatar
    Anobix
    Seasoned Ace
    3 months ago

    Let's just say, that having a more professional post with data has a higher likelihood of getting a response or consideration versus random bleeped out words and nothing more than 'fix it'. 

    While I agree that DMRs are in a hard spot, they lack the ROF as assault/SMG/LMG but don't have the fire power of a full sniper rifle (which are bolt-action so an even slower ROF). That type of weapon is very difficult to balance, do you make them do 25-35 damage per bullet so that 3 full-body shots hypothetically can down an opponent? Have their distance power drop off slower than an assault rifle but quicker than a sniper rifle? I had a buddy that was actually very good with DMRs in 2042, but he was really good in general and could make basically every weapon seem overpowered. 

  • DaRougaroux's avatar
    DaRougaroux
    New Adventurer
    3 months ago

    Its NOT difficult to balance.  It already WAS balanced in BF4.   As far as a 3 shot weapon, yeah there is a fully auto gun that already does that...the M417.   And its fully auto.

    Don't act like this is impossible or even problematic.   BF4 did and IS STILL popular and thousands still play on BF4 servers.  That game was the perfect balance of weapons and diversity in them.  It can be cause it already was done.

  • The problem with DMRs in BF 2042 is that you always have the feeling like "I want to shoot faster", because even if it's supposed to be better at range, you still end up in a DPS battle that you're quite likely to lose if you make a single mistake with your aiming/recoil control. Yet if you shoot too fast, your recoil does not get the chance to reset.

    The primary reason for this wasn't just the high recoil itself, but also the speed at which the recoil decreases over time. The only advantage DMRs in BF 2042 offered was that spread was relatively a non-issue compared to previous titles.

    So, It requires a very disciplined cadence that depends on your range to the target, to optimize both your accuracy at range and your DPS. In other words, it's too difficult and error prone compared to most of the other weapons in the game. It's a weapon that sort of works for really high-skill players, but tends to feel absolutely terrible in the hands of everyone else.

    Guns like the AC-42 or AN-94 are better and more reliable DMRs within the 75-100 meter range that DMRs are supposed to be best at. Yes, assault rifles still lose out at longer ranges, but at those ranges, you're better off picking a sniper rifle like the SWS-10.

    My suggestion would be to slightly increase the spread increase per shot, but in turn improve the recoil decrease over time.

  • Absolutely agree with you.  I had a rough time getting my shots landed due to the crazy recoil. Especially the first dmr needing 3 shots in the head is outrageous. The second dmr was better with 2 shots; I understand if that one stays the same with the for i can see it become op if taking a lot of recoil. However, for the most part, they need to find a balance on recoil and range to be a great weapon selection. Smg and assault are the meta and are leaving smr behind. Even bf5 had awsome single shot guns which I loved. 

  • I feel that DMR category could be merged with sniper rifles, rename category as "marksman rifles" and give them higher damage out put of sniper rifles. 

  • It is really about making each type of weapon dominant at their range, full auto weapons dominate up close, dmr dominate mid range and snipers dominate long range.

    That's how they need to balance it.

    As in the bloom/spread thread though people want to be able to zap across the map full auto because why have full auto guns if you can't full auto everything....

    Seriously though smg's should go to pot around 50m, assault rifles at 80m and dmr's should be good between 80 and 100m after that it's sniper territory.

    Each gun should excell in its usage range and be rubbish outside it.

  • Pyro8028's avatar
    Pyro8028
    Rising Newcomer
    2 months ago

     soon we will see how bad the dmr's are in bf6. Nobody is going to use a 3 to 4 shot rifle which you get first at level 4 you can't even use them at the start. Some of us love semi auto rifles that hit hard, but when people are beaming you from across the map with an smg while you're managing recoil is insane to me its like this in most games, idk why. The only good dmr is the svk 6.8 which can 2 shot, all dmrs should 2 shot. I hope they rebalance these weapons soon. Not sure if and class has dmr specific perks either. It truly feels like an overlooked weapon class. I've played all weekend and the class doesn't excell anywhere, every other weapon does something great.

  • crackerjakr's avatar
    crackerjakr
    Seasoned Novice
    2 months ago

    its the svk 8.6x70 which is a .338 lupua and under normal use has over 1000ft/lbs of force more than the 300 win mag sniper. this should be a one hit kill anywhere on the body rifle in real world use. but its absolute **bleep** via the beta and it takes 2 to 3 headshots to drop someone. the DMRs in this game all are horrible. the SVDM is a 7.62/54 Dragunov sniper rifle irl it should not be in a dmr range. the only reason its in there is because they are semi auto. alot of the guns in the game are trash IMO since the release and they have really messed up the guns in the game and an SMG at 150 meters kills faster than an AR at 30 meters.

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