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TaruWulf's avatar
TaruWulf
Rising Novice
1 month ago

you're on season 4 and the game continues to be unbalanced. FIX IT DICE

So I've played another nearly 100 hours back in the game and what i come across is various.

SMGs 

I've used a fair few SMGs and they can beam you and hold sustained fire with little to no recoil and bloom. they do roughly the same damage as most assault rifles with next to no damage fall off over distance. 

Assault rifles/carbines

They dump rounds like wildfire and continue to beam. the bloom is a little more prominent on these and that's fair, but they do quite a fair bit of damage and with low recoil. some carbines still need to be tweaked a bit  they essentially do everything a assault rifle do just with lower bloom. 

LMGs

These are pointless at this point, low dmg, low fire rates, suppression does nothing to an enemy with a med bag. hit reg feels off. 

Shotguns

feel like they should, maybe tweak the spread on longer distances than 100m 

snipers/dmrs

Also feel fine as they are. But I'm not that good with them so i don't know too much on that one. on the exception of the new vss that might as well be an assault rifle.

Support and engineer

They seem to be the most neglected classes. when it comes to what they can do. sometimes it feel like no matter what you do its just a losing battle. used all 6 of your rockets on a tank? still alive and kicking because they only do 25 dmg along with other launchers.

support shield goes down way to quick 

engis have too little gadgets to actually do any sort of impact unless they can get a cheeky placement but with all the spotter perks and gadgets this makes it feel useless.

mortars, as much as they can be a nuisance dont feel like they dont have alot of impact when it comes to damage  unless there is at least one more somewhere else on your team.

Assault and sniper

these seem like they have the highest impact on any game. so i think they're in a good place for right now.

Movement

The movement is okay at best. bunny hopping players with 100% accuracy and these constant slide jumpers need some heavier bloom and spread.

The game had so much potential looking back at the beta, but i feel like they betrayed the core aspects of battlefield. It became a reskin of COD and i feel like if you bring back the core aspects you might be able to bring the player base back. because quite frankly the amount of games i have gone into and it has to be bot filled is unreal. 

 

 

 

 

 

 

 

 

 

 

2 Replies

  • SMG remains the most broken weapon.  There are some "meta" picks in other classes, but more SMGs are broken than any other type.

    LMG is poopoo caca.  The removal of real suppression removed the largest benefit to an LMG.  LMGs are also wildly different in their performance, with some being nearly broken and others being so bad that even the bots won't use them.

    Snipers need sweet spot removed.  They removed suppression, which was one of the counters to snipers, and then also buffed the snipers.  Kind of stupid.

    Support and engi are the most used classes, because they have all the utility.  This was one of the reasons medic and assault were health and ammo in the real BF games, rather than putting all the eggs in one support basket and wondering why it's the most used and abused class in the game.  Every turbo sweat is running support.  It's made even worse by the removal of weapon locks to classes.  Really, REALLY bad CoD design going on here, but they won't fix it at this point.

    Movement is CoD trash.  Most real BF players have commented on how bad it is now.  It kills actual intelligent play and turns it into "whoever booty bounce slides across the map fastest wins".  Incredibly bad mechanics.  Multiple times I've offered reasonable solutions that keep the mechanics AND balance them so they aren't so OP.  No one cares who actually makes decisions.

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    1 month ago

    Support and engineer

    They seem to be the most neglected classes.

    What?

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