BF6 Hitting 100% CPU Usage Causing Lag/Stutter/Latency/Slo-Mo Issues
I play on PC, bought the phantom edition on steam for BF6 and played the beta. In the Beta, my game was genuinely unplayable. the constant frame drops and audio tearing made me try everything I could find online about how to fix it and nothing did. now that the game is officially out, I booted it up and it was completely fine (100+ fps no lag nothing) until about 30 minutes in game when boom. instant frame drops, audio tearing, CPU usage at 100%. I cannot find a single fix and I'm starting to wonder if I'm the only one dealing with this issue.
I fixed the issue on my end, my 11900k would sit at 100% and I got 50-70fps, in my BIOS I changed gear ratio from 2 to 1, now I get 160fps and CPU usage sits at 70%.
Here's a fix that worked for me. I had 100% CPU usage and was getting 50-70fps on 11900K, I went into BIOS and changed the gear ratio from 2 to 1 and this fixed it. now I get 160fps and my CPU usage sits at 70%. Hope this helps anyone out there.
I tried: - low settings for all - user.cfg for processor threads - reinstalled game - nVidia Profile Inspector - turned off efficient cores through Process Lasso (set affinity)
When I launch the game, I get about 60-80 FPS from CPU and 80-120 FPS from GPU and low latency.
But somewhere around 20-30-60 seconds after launching the game, 4 efficient CPU cores are fully loaded, and CPU FPS drops to 20-40, and latency increases extremely, causing the entire game be like a jello.
Battlefield 6 launched, in the main menu - 12 perfomance threads circled in red - 8 efficient threads circled in green - CPU utilization 30% - threads loaded (effective clock on all threads) more or less evenly
Multiplayer started - 12 perfomance threads circled in red - 8 efficient threads circled in green - 4 loaded efficient threads circled in orange, effective clock only on them - orange arrows is the moment when after 20-30-60 seconds of playing CPU threads started loaded fully - 4 other efficient threads circled in purple went on parking (!), completly 0 load
This means there could be three problems: - either Windows can't properly distribute load between CPU threads for Battlefield 6 - or the problem is with Intel Core (wait for a processor driver update ???) - or the problem is with Battlefield 6 (wait for a game patch ???)
IDK how I can fully turn off efficient threads, maybe it would be a solution...
BTW, the temperature of the processor cores during the game is approximately 60-70 degrees Celsius. So it's not a throttling issue.
P.S. Pls check the load on CPU threads during the game. P.S.2 I checked in Community servers - the same. So it's not about ping, not RAM leakage... it's CPU leakage...
Description While playing Battlefield 6 (Build 20199710) on a Ryzen 9 9950X3D, the CPU load is heavily pinned to the CCD without 3D V-Cache. The scheduler does not seem to distribute threads to the V-Cache-enabled CCD, resulting in lower and unstable frame rates.
Observed behavior CPU usage is concentrated on the CCD without 3D V-Cache. Frame rate drops occur compared to other DX12 titles which correctly utilize the 3D V-Cache CCD.
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