[BF6] Share Your Experience: Hitreg, Rubberbanding, and Connection Icons
- 4 hours ago
Hey everyone,
Thanks again to everyone who took the time to share videos, screenshots, and detailed system information in this thread. The examples you provided have been extremely helpful for the team in better understanding what’s happening and in ruling out a number of potential causes.
Based on the reports and data gathered here, we now have enough information to move forward internally. In some cases -- particularly on PC systems close to minimum CPU specifications -- high CPU load can prevent the game from maintaining a stable 60Hz simulation rate, which can result in rubberbanding, hit-registration issues, or latency-like symptoms even when network conditions are stable.
We’ve shared a summary of what we’re seeing, along with a temporary workaround (such as using the performance overlay and capping frame rate to help balance CPU load), in a recent update from the team here:
https://x.com/BattlefieldComm/status/1999147496069628313.
Instances of Rubberbanding with Min-Spec Systems
Status: Resolution in Development
PC players with CPUs near the minimum spec and running low graphics settings may see rubberbanding, hit-reg issues, or latency-like symptoms if the game can’t maintain the 60Hz simulation rate due to CPU load.
You can check this by enabling the performance overlay: Settings → Graphics → Advanced → Modify → Performance Overlay → Simple.
If the sim rate is dropping, try capping your frame rate in the Advanced Graphics settings to help balance CPU usage. The team is working on improvements for a future update.
The team is continuing to investigate and work toward improvements for future updates. While we don’t have more specifics to share right now, all feedback and examples from this thread have been passed along and are helping guide that work.
At this point, we’ll be closing this thread to keep things tidy. Thanks again for the constructive reports and for helping us dig into this.