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zmp2000's avatar
zmp2000
Rising Novice
26 days ago

Constant Hard Crash, unable to start a game

Whenever I start Battlefield 6, after loading shaders or a few minutes right after it, my computer completly freezes, I have to turn of the PSU, even power button doesn't respond

There is no Log on Windows Event

using a Gigabyte B550M-DSH3 rev1.0 with latest BIOS update
Ryzen 9 5900X
RTX 5070
32GB of RAM

Thats the only game I 've ever experienced this kind of problem

I've tried every thing, video drivers, reinstalling windows 11, turning options on and off 
Changed PSU, Added RAM Memory

 

8 Replies

  • Diagnostics → Windows Error Reporting (summary)

    Multiple GPU timeout failures are recorded:

    • Bugcheck 0x116VIDEO_TDR_FAILURE
    • LiveKernelEvent 141 / 117 – GPU hang, reset failed
    • Error code 0xC000009A – insufficient resources

    Meaning:
    The GPU stopped responding → Windows attempted recovery → the GPU never recovered → the system hard-locked or crashed.

    Why this matches the symptoms

    This explains:

    • Complete system freeze
    • No display updates
    • No keyboard or mouse input
    • Power button unresponsive
    • No useful logs

    Low-level TDR failures often end this way, especially on Ryzen + B550 systems.

    Why this is not a driver or Windows issue

    If it were:

    • A bad NVIDIA driver
    • Corrupt Windows install
    • A DirectX issue

    You would see:

    • nvlddmkm errors
    • Clean BSODs
    • Recoverable crashes

    Instead, the 141 → 117 → 116 chain points to hardware / power delivery instability, not software.

    Important detail

    The errors reference Windows 26200 (Insider), meaning they occurred before you rolled back.
    Windows exposed the issue — it did not cause it.

    Final diagnosis

    Confirmed cause:
    VRM / SoC instability under transient GPU load

    System combination:

    • Gigabyte B550M DS3H
    • Ryzen 9 5900X
    • RTX 5070

    This motherboard is not designed for modern high-transient GPUs combined with simultaneous CPU boost.
    Battlefield shader compilation is a perfect trigger.

    Next steps

    Confirmation test (recommended):

    • Set GPU power limit to 75–80%
    • Run Battlefield shader compilation
      • If freezes stop → cause confirmed
      • If freezes continue → rare GPU issue possible

    Mitigation (if keeping the board):

    • Disable PBO
    • Set CPU PPT ≈ 120 W
    • Set SoC voltage ≈ 1.05 V
    • Force PCIe Gen 3
    • Disable Global C-States

    I hope this helps explain the issue :)

  • zmp2000's avatar
    zmp2000
    Rising Novice
    24 days ago

    GPU, PSU or RAM memory are definitely the problem, as I've changed them (Tested with RTX 4060, OCZ 750W PSU and Kingston RAM

    I've tested all those options 

    • Disable PBO
    • Set CPU PPT ≈ 120 W
    • Set SoC voltage ≈ 1.05 V
    • Force PCIe Gen 3
    • Disable Global C-States

     

    None of them did any effect

    But, i've messed with one thing that worked, Ryzen 9 5900X have 2 CCDs, disabling one (Using only one) in BIOS did worked
    So this problem has got to have something with threads spread along those cores

  • Exact same problem, only started when i upgraded from a 5500 to a 5900x. Its a cpu scheduling/latency problem that only happens in battlefield

  • I park it on half my cores with a user.cfg file and it works wonders. In game i dont spike over 30% cpu usage anymore. No more cpu frame drops, just bad hitreg 

  • sint-vaffel82's avatar
    sint-vaffel82
    Seasoned Rookie
    24 days ago

    GPU, PSU, and RAM can be ruled out (all tested/replaced), and other settings—PBO, PPT, SoC voltage, PCIe Gen3, C-states—had no effect. The key finding: disabling one CCD on the Ryzen 9 5900X completely fixes the issue.

    This indicates that the B550M DS3H motherboard is likely the limiting factor. Its simpler power delivery, limited SoC VRM design, and less optimized Infinity Fabric routing struggle under BF6’s heavy multithreaded shader compilation across two CCDs. The fact that the system is stable with only one CCD active suggests a platform limitation rather than faulty CPU, GPU, RAM, or PSU.

    Recommended solution: run BF6 on a single CCD (BIOS or CPU sets/ Process Lasso) or consider a motherboard upgrade for full dual-CCD support.

  • zmp2000's avatar
    zmp2000
    Rising Novice
    22 days ago

    sint-vaffel82​ I don't think a motherboard upgrade is a solution, I have no problem at all with my motherboard, I run several different games, and even render softwares like fusion 360 that makes uses of 100% of my cpu cores. None of them are faulty

    The comment from 9e6935d4069386f2​    is really Clarifying, he changed the processor and the problem started to happen

    I can also confirm that setting in user.cfg to half of cores (6 cores and 12 threads)  appears to be the solution for this problem

  • zmp2000​  Yea a motherboard upgrade would probably help the problem as the root cause is the motherboard VRM’s not being able to handle my CPU and GPU combination at max power. The fact is the game shouldnt draw that much power from our cpu. They need to fix their cpu usage, im not spending $150 on a new mobo when i can play every other game perfect

  • sint-vaffel82's avatar
    sint-vaffel82
    Seasoned Rookie
    21 days ago

    Limiting BF6 to half the cores or disabling one CCD is a valid workaround, and I’m glad the game is playable now.
    However, this avoids cross-CCD load rather than fixing the underlying issue.

    BF6’s shader compilation is unusually aggressive and spreads many threads across both CCDs at once, which most other games don’t do. This creates a short but extreme burst of Infinity Fabric traffic and SoC load during startup.

    On simpler B550 boards, SoC VRM headroom, load-line behavior, and IF signal margin can be insufficient for this specific pattern, while higher-end boards handle it without needing core limits or config workarounds.

    So the workaround confirms the cause, but a motherboard upgrade would remove the need to limit cores and allow the CPU to run normally.  :)

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