Packet losses in large scale BF6 modes
I have terrible packet losses in large scale BF6 modes (like in escolate and breakthrough). My TN goes up to 800+ms. But it happens specifically in large scale modes. In modes like redsec or rush everything is good. I checked my internet connection, switched to cable ethernet, updated drivers, flushed dns, changed dns servers to google (8.8.8.8 and 8.8.4.4) and everything that is usually recommended for fixing packet losses, but nothing helped. Can you help me soplve and understand if this is a problem on my end, or maybe a BF6 servers after all
will be forever gratefull, thanks!
(I'm playing from Italy)
megatrosimus CPU and simulation (SIM) framerate is below 60fps. This is causing time nudge (TN) to spike. You can read more about what time nudge is in the link below.
High TN/slowmo/skating inconsistency issue on official servers | EA Forums - 12740587
I will help you troubleshoot your CPU performance issue. Please download HWiNFO and post a screenshot of your System Summary.
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