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Potatoo444's avatar
Potatoo444
Seasoned Newcomer
2 months ago

Persistent DX12 FSR2 Crash

Battlefield 6 consistently crashes or freezes during the “Match Found” loading screen when using DX12, even with all upscaling, frame generation, and overlays disabled.
Every crash dump points to the same FSR2 function (ffxFsr2ResourceIsNull) inside bf6.exe, with an Access Violation (0xC0000005).
The game must be force-closed through Task Manager.

SYSTEM SPECS:
GPU: RTX 4060 (stock clocks, latest NVIDIA driver)
CPU: Intel Core i5-13400F
RAM: 32 GB DDR4 3600 MHz
OS: Windows 11 Pro (latest update)

CRASH DETAILS:
Exception: Access Violation (0xC0000005)
Function: bf6.exe → ffxFsr2ResourceIsNull
Sometimes: VCRUNTIME140.dll!memcpy_avx_ermsb_Intel
Read Address: FFFFFFFFFFFFFFFF
Failure Hash: {c6607993-a4db-3511-7d47-8a7ce6e5a44c}
Typical WER Entry: INVALID_POINTER_READ_c0000005_bf6.exe!Unknown

CRASH DUMP EXCERPT (WinDbg):

EXCEPTION_CODE: 0xC0000005 (Access Violation)
FAULTING_MODULE: bf6.exe
FAULTING_FUNCTION: ffxFsr2ResourceIsNull+0x11515c7
READ_ADDRESS: 0xFFFFFFFFFFFFFFFF
PROCESS_NAME: bf6.exe
IMAGE_VERSION: 1.0.388.5459
FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_bf6.exe!Unknown
FAILURE_HASH: {c6607993-a4db-3511-7d47-8a7ce6e5a44c}
STACK_TOP: bf6!ffxFsr2ResourceIsNull → bf6!isGlimpseEnabled → bf6!ffxFsr2ResourceIsNull

Even when FSR2 and all upscaling features are disabled, the call stack still enters the FSR2 module.
This suggests a use-after-free or invalid resource pointer in the DX12 + FSR2 path.
The issue appears independent of overlays, drivers, or hardware.
Attached text file contains the full WinDbg output for the crash dump.

5 Replies

  • Yeah, they are "working on it" soooo hard that it still occurs over 2 months later. This is a joke...

  • I chatted with EA and it is a known issue.  They say they are "working on it".  LOL  My rig shouldn't have any issues with this game.

    NVIDIA system information report created on: 10/25/2025 16:25:35
    NVIDIA App version: 11.0.5.266
    Operating system: Microsoft Windows 11 Pro, Version 10.0.26200
    DirectX runtime version: DirectX 12
    Driver: Game Ready Driver - 581.57 - Tue Oct 14, 2025
    CPU: 13th Gen Intel(R) Core(TM) i9-13900KF
    RAM: 128.0 GB
    Storage (2): SSD - 1.8 TB,SSD - 1.8 TB

    Graphics card
    GPU: NVIDIA GeForce RTX 4090
    Direct3D feature level: 12_1
    CUDA cores: 16384
    Graphics clock: 2520 MHz
    Resizable BAR: No
    Memory data rate: 21.00 Gbps
    Memory interface: 384-bit
    Memory bandwidth: 1.01 TB/s
    Total available graphics memory: 90016 MB
    System video memory: N/A
    Shared system memory: 65452 MB
    Dedicated video memory: 24564 MB GDDR6X
    Video BIOS version: 95.02.18.00.60
    Device ID: 10DE 2684 889B1043
    Part number: G139 0330
    IRQ: Not used
    Bus: PCI Express x8 Gen4

    Display (1): Dell AW3423DW
    Resolution: 3440 x 1440 (recommended)
    Refresh rate: 175 Hz
    Desktop color depth: Highest (32-bit)
    Display technology: G-SYNC
    HDCP: Supported

  • Just started happening to me after I finally fixed the BF6 crashing issue since the last update.  

  • _3he_'s avatar
    _3he_
    Rising Novice
    2 months ago

    Having the same issue, with ffxFsr2ResourceIsNull and GlimpseEnabled. Really wish EA would do something about this... Recommend you try to get into a live chat with EA support and submit the info to them, hopefully they'll pass it onto devs.

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