what if cheats became a handicap instead of an advantage?
Hi everyone, I’ve been thinking about this: let’s assume cheaters will always find a way to bypass traditional anti-cheat detection. If that’s the case, maybe it makes more sense to stop chasing them only on the detection side and instead try to make cheats useless—or even turn them into a handicap.
The idea would be to add a layer of deception:
Server-side decoys visible only to suspicious clients – for example, NPCs or off-map anchor points that a wallhack would show as real, misleading cheaters into making wrong moves.
Random fake targets during events like death, respawn, or loading – for legit players it’s just a transition screen, but for someone with an aimbot it looks like a real target, and the auto-aim might snap to it.
Invisible “probe players” with unnatural movements (zig-zag, sharp curves) – a human wouldn’t react, but an aimbot might track them, revealing suspicious behavior.
The system wouldn’t have to issue instant bans, but instead could gather evidence over multiple events and apply progressive mitigations. This way, cheats become less reliable, and cheat developers would need to invest more effort and resources just to keep them functional.
What do you think? Is this just a silly idea, or could it actually help strengthen existing anti-cheat systems?