Improvements for HS Recruits and Player Roster 27
Player Dev Trait Progression
- I would like to see a "Progression Goal" of how a player can achieve Dev Upgrade. Right now in 26, it's hard to figure out if you play and earn enough stats for a player. Do I have enough Solo Tackles for a "Impact" LB to get "Star"? Can I pull a minimum-to-use a low volume for a RB? Is 5 Ints enough for my CB or Safety to earn a Dev Trait Upgrade?
- Because I feel like trying to hard to get a "Positional Award/Hesiman" for Player isn't enough or fully earn your player an upgrade. Heck, would making All-American or All-Conference Team be enough? It be nice to have a list of goals for your player to get the dev upgrade.
More In-State (with better talent to find) Players based on school location and Previous Record and Accomplishments.
- Sometimes, I like to play that Low-Medium NIL Schools like a Wyoming or Missouri for Gameplay Challenge-wise. But it sucks that if I want the best players 4-5 Star Rating Players, I'm force to target HS Prospects in Powerhouse Southern States: Alabama, Georgia Louisiana, Florida or it's second best, the Western States or Midwest: California, Washington, Arizona, Oregon, Ohio, Michigan.
- However, if I don't have the Correct Pipeline or ability to upgrade my own, I have no chance because other schools have the better.
- I would like it where if you achieve a winning record with a Bowl/Playoff/National Championship appearance, the following season, you will see a bigger pool of quality In-State players that want to join your school. It's how local players would like to stay In-State more and compete with their State University.
Ability to earn and equip Mental Abilities
- Every HS Recruit is built and thinks differently in real life, and that's true and understandable. However, every coach wants their player to be at the top of their game in-game and off and field. Honestly right now from 25 and in 26, I estimate about 70% of the players we try to recruit in-game will always come out with zero mental abilities or low-tier mentals. And then the 1-5% has the gold-plat mentals, but they're low rated, normal-impact dev trait players.
- Like Road to Glory, if we achieve a milestone, we get to earn a mental ability for a player or equip or upgrade a players' mental ability.