Forum Discussion

nearmike2772147's avatar
nearmike2772147
New Rookie
9 days ago

Things keeping this from being a good game.

Sometimes the recruiting screen will freeze when you’re going through recruits.

 

Sometimes the edge defender will go unblocked on run plays even after you acknowledge him with ID the Mike. This has been a standing problem ever since CFB 26. No matter what I do with my offensive line, the edge defender aren’t certain defensive plays goes completely unblocked and there’s no way to pick him up when checking run fits prior to the snap. I mentioned this during my playtest  and it is still an issue.

 

There should be a significant speed difference between faster and slower players. For example, there is no reason for DeShawn Lee CB on Iowa defense to be lined up against Jeremiah Smith, and run with Jeremiah Smith down the field stride for stride, when neither one of them are hurt. I understand that DeShawn Lee has silver jammer, but Jeremiah Smith was not jammed on these plays, and was given a free releases,yet DeShawn Lee ran with him, stride for stride.

 

When sending a blitz, there are many occasions, where a blitzing defender will stop right in his tracks and not complete the blitz, but instead watch the play develop as if he was stuck in the grass.

 

Make RPOs more consistent. There are many times when running the RPO plays that the RPO almost feels like an automatic handoff. But then other times during the game there are PO actually feels like an RPO. I run RPO’s often, in fact it’s almost all I run in most cases and I have a lot of experience with how to run our PO’s in this game. And what I can tell you is that it is inconsistent. One place specifically is RPO glance bubble. That play will turn into an automatic handoff faster than the outside receiver can start his break.

 

When running RPO Alert Qb power wk out of gun wide trey open wing,the strong side edge is never picked up and often goes untouched no matter what you do or who you motion.

 

RB screens and other throws that are made in the flats are broken. RB screens don’t work properly because the running back will get stuck in one of the blockers or will never make it out to receive the pass because the running back kinda just stands there. In many situations where a flat route is thrown, the receiver/running back will do an unnecessary turnaround to catch the ball, or on some wide receiver screens, the receiver will catch the ball and kinda get stuck, almost as if to allow the defender to close the space between them to tackle him for a loss. It’s really annoying.

 

Sometimes the catch meter does not appear when attempting to make a catch, and other times when a throw is thrown to an open receiver, that receiver was still drop the ball, even though it was a perfect catch. And this will happen a lot when in a close game, or even in some games where the receiver is wide open and the the catch is not contested at all. And everything I’m describing pertaining to players catching the ball and dropping it is pertaining to open receivers that should be able to catch the ball and make a football move after receiving it.

 

Again, I don’t understand why we have to have a roster size of 85/85, but have to cut down to 84/85. 85 players means 85 players.

 

Dysncs ARE A HUGE PROBLEM AGAINST OTHER USER IN DYNASTY

 

When running the hurry up with the veer and shoot, or any offense for that matter, I feel like the user should be able to snap the ball whenever they’re ready to snap the ball. There are many occasions where the user attempts to snap the ball while running the hurry up offense, but is unable to do so, and the defense is allowed to put all their players into position, Nguyen the whole point of running tempo is to catch defenders out of position.

 

In Dynasty, I understand that a lot of the archetypes and their abilities got rearranged a little bit. But what I’m failing to understand is why the Backfield Creator QBs have the magician ability, but they are nearly the same speed as a pocket passer. What is the point in having the magician ability when your quarterback is too slow to get out of the pocket anyways?

Many wide receiver screens that are thrown out of the wide set end up being incomplete passes because a catch animation is often not triggered.

 

1 Reply

  • My screen froze up yesterday in the offline dynasty menus it has frozen up during the game it's frozen of twice a day in the offline dynasty menus and during the game. And you can't press the button up front you have to unplug it. freaking EA making a patch that might ruin your system and that they have done nothing about it.