Bug Reports
Cross Posted from the Steam forums.
BUGS
-After further testing, all control oddities apply to both controller and keyboard + mouse.
-Sometimes when quickly aiming and firing, Isaac will instead do a melee attack. The camera will zoom in like it does when you aim, but he will melee. It's worth noting I'm playing on an Xbox Series controller, wired, and I have swapped the inputs for melee and stomp (RT and RB) to match the original game. This is the only modification I have made to the controls via the game's own custom control settings.
-If you hold the inventory button, it is supposed to bring up the map. This stops working after about 20 minutes of play or so. Holding down the inventory button then only brings up the inventory as if I only pressed it.
-You can sort of get stuck in the inventory screen, but I'm not quite sure what triggers it. I think it has something to with initiating an attack, then quickly bringing up the inventory. You can't exit the inventory normally, but if you press the inventory button again, it will re-project the inventory and now you can exit as normal.
-This one may be more inherent to the nature of the game, but sometimes when standing directly in front of a crushable item box, especially if it's in zero gravity, Isaac will have trouble grabbing it with kinesis, even if you're aiming directly at it. By that same token, when in zero g, Isaac also sometimes has trouble throwing breakable containers. He will do the throw animation, but it will just float away gently. Somewhat related: when an explosive or stasis canister is among a bunch of physics objects, again when aiming right at it sometimes Isaac will just grab the useless physics object instead rather than the canister. I know this isn't necessarily a bug, and is probably more a part of the design itself, but it definitely felt wrong at times.
-I can't get the game to go above 60FPS, even with Vsync disabled. Not a huge deal for me since 60 feels good to me, but on a high refresh rate monitor it'd be nice to have higher frames and I'm not sure if this is intended or a bug.
-As other people have noted, it's possible to get stuck at the door when getting Captain Mathius' RIG. I reloaded a save and opened the door and it didn't happen again, but that definitely needs to be fixed as it could be a run ender on Impossible.
HARDWARE
Intel i7 13700K
GeForce RTX 3080
32GB RAM @ 2133MHz
WD Black SN850X 2TB NVME PCIE 4.0 SSD