Forum Discussion
Hey Everyone,
Thanks for letting us know about your experience with Dead Space.
I wanted to check if anyone is still encountering issues with FPS or Stuttering.
If so can you confirm the following...
- Do you have the latest windows and GPU updates?
- Are you on an SSD?
- Is anything else running?
- Can you try another Windows profile and check if the performance is the same?
- Are you doing any overclocking or do you have any software that controls input or overlays running?
- What kind of FPS drops are you currently seeing?
- Where does the game stutter for you?
Thanks!
Why is this still not fixed EA come on with the patch!
Traversal and streaming related stutters
The game suffers from frequent stutters when the player crosses invisible boundaries in the game, like opening a door or when walking around. This is likely caused by the game inefficiently loading in the next area, causing a large frame time spike, which is perceived as a stutter. While traversal stutter may also happen on console, it is believed to be exacerbated on PC. The more powerful the PC is, the less frequent and intense these stutters become.
Shader compilation stutters in some rare cases
Shader compilation stutters can possibly trigger during gameplay after changing graphical settings. Additionally, there are strong suspicions that the game's shader pre-compilation is not fully exhaustive in pre-compiling all shaders used by the game. This can lead to some rare shader compilation related stutters.
Inconsistent performance between runs
The same in-game scene can sometimes run with different performance between runs for unknown reasons. This happens even after changing no in-game settings and a full PC system reboot.
Lower performance and random performance drops after changing graphical settings
Performance can go lower than expected after changing graphical settings in the in-game menu.
Shader pre-compilation does not trigger when reinstalling same GPU driver version
After reinstallation of same GPU driver version, the game's shader cache will be deleted as intended, but the game does not trigger shader pre-compilation at boot after this. Leading to huge shader compilation related stutters during gameplay.
And the list goes on and on..
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