I donāt think anyoneāmyself includedāhas an issue with being able to smash objects in the game. For me, the concerns are about:
- **Consistency**: Either make all objects breakable, or none at all.
- **Immersion**: If I smash objects in front of people, like in town, why doesnāt anyone react? In other games, actions like this have consequences. People ignoring or not even acknowledging that I just destroyed half their store isnāt exactly immersive. This is supposed to be an RPG, not a Diablo-style hack-and-slash game.
- **Loot Placement**: The game seems to encourage breaking things for resources. However, as others in this thread have pointed out, there are plenty of other ways to place loot or resources that donāt involve randomly smashing vases in town or finding a *huge* treasure chest awkwardly positioned in the middle of the path.
To me, this is incredibly immersion-breakingādefinitely not what Iād expect from a AAA game with a 10-year development cycle. What makes it even stranger is that this isnāt a revolutionary idea. The developers couldāve easily implemented systems already used successfully in other games.
Letās be clear: weāre not talking about building a cutting-edge engine for something like *Starship*. This is pretty basic stuff in terms of programming and design. If there arenāt any original ideas to improve immersion, why not at least implement whatās worked before?