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RosesToes's avatar
RosesToes
Seasoned Newcomer
19 days ago

[Feedback] A plead to Bioware

So this post is maybe more of a run down about the lack of character depth, but I maintain a sliver of hope that if enough people who love the DA franchise try to get through to Bioware (and EA), maybe something could change in the future.

Points:

Some of the companion’s idle positions, as well as general poses, look very janky, unnatural and limited. Would it be feasible to make these more fluid and natural? E.g. Neve’s handclasp poses are very reminiscent of Leliana’s in DA:O - which is to say, given the years of difference between these games, the animations should be better.

Once again using Neve as an example, she seems to be limited to 2-3 poses to alternate between. I’m pulling Neve as an example as she seemingly doesn't have a natural, relaxed pose. This kinda goes for all companions, though. 

Rook’s idle animation is too goofy. If you are standing and have an interaction with an NPC (not in a cinematic), some of the grimaces are not appropriate for many of the situations you’re in, and they’re immersion breaking at worst. So maybe extend the timer for when the idle poses begin, or tone it down. 

Regarding the personality of Rook: In previous games, you could shape the personality of your character. In my opinion this is a key element in a player-created character RPG. A prime example is DA:2 where you could choose between three personality types, which then seemed to be applied to the general demeanour of your Hawke. This was a brilliant feature! Even DA:I, had a more consistent correspondence with the type of dialogue choice made and the voice acting. In Veilguard it seems like no matter the choice of answer type, you inherently get a humorous, quippy Rook. This is unfortunate for players who would like a serious Rook, a naive Rook, morally ambiguous Rook etc.. It is immersion breaking, which is very unfortunate for an RPG, but also limits the replayability of the game, as you won’t really get to play a different type of main character. 

The limited companion interaction is also a very unfortunate decision. One of the main driving forces for these games has always been the ability to get to know your companions and get to interact with them outside of quests. I see next to no reason in creating the space for the Lighthouse (the camp) if your character can’t idle chat with their companions and further create a narrative of this being a bunch of people working together and forming bonds. The interactions between the companions amongst themselves is a very nice addition, yet it becomes rather hollow when it feels like you, as the main character, can’t join in or just start a conversation with them on your own.

In terms of interaction, it would in particular have been nice to have more content in terms of romancing a companion. It seems like the romances amongst companions themselves have more depth than the one you participate in as a main character - this just sucks. Even just an idle acknowledgement when you approach a love interest in the early stages would elevate the experience immensely. As of now, it feels shallow and not very special, as the extra scenes they unlock are few and far between, and even then it depends on which companion you decide to romance. When playing a game that is supposed to be immersive and approx. 100 hours long, the small crumbs consisting of maybe two or three romance-related scenes, is simply unsatisfying.

The amount of content also varies greatly depending on the chosen companion, making you as the player feel somewhat bitter that your favourite companion’s romance storyline feels shorter compared to others.

Regarding companion personalities and backgrounds, the lack of getting to know your companions is very unfortunate. As of now, you can do their personal quests, which are more or less required to have a chance in the finale of the game, though it unfortunately just feels very forced. If you have invested time and effort into having a bond lvl 10 with your favourite companion, it doesn't feel like you get any rewards for this. It honestly feels like a waste, as the setup for the characters' personalities has potential. The most fleshed-out character from my experience is Taash’s journey to find out who they are. It was a great and well-thought-of storyline, and it gave you the feeling that you got to be a part of it because you invested time and got to know them well. 

 In contrast, there are two lines about how Neve lost her leg, which she is way too nonchalant about considering how the story seems to be set up. Lucanis’ personality is lackluster at best, Harding is both different from her character in Inqusition and otherwise basic, Bellara has been written as your typical quirky girl, Davrin is just a gym bro with a delinquent-esque background. Emmrich is a delight, and is a close second in terms of a character with multiple layers. 

 Each of the companions Hero of the Veilguard quests are seemingly supposed to be the equivalent to renegade/ paragon or Hardened/soft (I'll get back to this), but it just feels very forced and not really that important other than what gear and skill you get out of it. The big bad dilemma gets solved and now the companion is "fixed" and that was that. The buildup is rushed or lackluster, and the aftermath is anticlimactic at best. 

 In terms of hardened characters, it gives off the impression that the game development team, just in the knick of time, remembered is an integral feature in the other games in regards to how your main character interacts with their companions. Which, I guess, might be a deliberate decision, since you can't interact with your companions other than the scripted scenes.

So to sum up, the animations could be more varied and fluid, the game suffers from a severe lack of personality depth (both in companions but also for the player’s Rook), and there is an unfortunate lack of ability to interact with your companions.

My greatest hope would be that Bioware pulls a Larian Studios, and keeps polishing the game. However, Bioware are more likely going to ignore any input regarding the content and probably wont do any improvement other than game breaking bugs. Still I hope that posts like this might spur them on to improve a game that I genuinely do love - I just wish the game received the same love from the dev team.

2 Replies

  • BloodOfTheOak's avatar
    BloodOfTheOak
    Seasoned Newcomer
    13 days ago

    This is a fantastic read. Truly passionate feedback and responses like these are incredibly important.

    I 100% agree with the points made and even have my own to add.

    I'll start by saying that Dragon Age is a franchise that is extremely close to my heart. It means so much to me and so many people. I would even say that it acts as a beacon of hope for many. Each entry in the franchise has been able to pull me in in ways that other games have not. The narrative depth, exploration of areas and interactions with characters are truly highlights of this series.  There is a very particular feeling to Dragon Age games that just makes the series so special and sets it apart from other franchises! Words I would use to best describe the series as a whole are immersive, gritty, intense, homely, emotional, dark, hopeful and many more.

    Without further ado, here are my points:

    1. Areas in The Veilguard are visually stunning, however I feel more was needed for each country visited. This is especially due to all of the lore in the previous games and external media that creates such a sense of excitement and anticipation at the prospect of visiting these places.  It feels as though the game gives only a small taste of the various locations and cultures explored. 

    For example, the areas of Rivain visited in game are absolutely breathtaking, however interaction with Rivaini culture was limited to conversations predominantly. Our team never getting to visit any Rivaini towns/settlements and experiencing the country's unique spiritual culture, gave the region a certain sense of emptiness, as if something to truly define it was missing. It felt as though more was planned.

    Additionally, Minrathous being limited to Dock Town for the majority of the game, save for a few combat focused missions, left a yearning to explore and interact with the fancier side of Tevinter society. Upper-class Minrathous has been described in such detail, as the epitome of luxury and otherworldly beauty laced with intrigue and scandal. A vibe that felt like it needed more representation in this game. A major highlight of this kind of vibe in the series is the quest 'Wicked Eyes and Wicked Hearts' in Dragon Age: Inquisition. I think we Dragon Age fans just love exploring fancy places and interacting with their culture and politics!

    2. There is a fantastic array of armour and weapon appearances for players to unlock for their characters. I would argue these are some of the best we have seen in the series. However, this system can be a bit confusing due to the exclusive nature of some of these appearances. No matter one's class/background, all available armour appearances for all classes and backgrounds are displayed -locked or unlocked- in the wardrobe. By the end of the game, many appearances will still be shown as locked. This does lead to a feeling of disappointment due to not being able to unlock all listed appearances with a single character.

    Additionally, the companions have only a few truly unique Armours, with some appearances being recoloured versions of player/npc ones. These recoloured armours can give companions a slightly generic look, especially when standing next to a player or npc wearing armour that uses the same model. The few armour looks for each companion that are unique are so Iconic that I naturally expected all of the appearances available to them to be entirely unique to them as well.


    I'll end this response by saying a huge thanks to Bioware for such a fantastic, impactful, heart-renching franchise. The passion in each project shines through in uniquely wonderful ways! My hope is that feedback like this really encourages the team! I hope it tells them that Dragon Age is loved beyond words! Enough that fans feel the need to express everything they feel for each entry in the franchise. This series is an absolute treasure!

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    13 days ago

    Hey,

    First off, thanks for taking the time to put together such a detailed and thoughtful post. It’s clear how much you care about the Dragon Age franchise, and I want to say upfront that feedback like yours is incredibly valuable. I’ll be sharing this with the team—it’s important they hear from passionate players like you who genuinely want to see the game thrive.

    You’ve touched on a lot of points here, so I’ll just say that I completely get where you’re coming from regarding the lack of depth in both companion and player-character interactions. For many of us, one of the things that makes RPGs so memorable is the ability to connect with characters on a deeper level, and I can see how the limitations you’ve described would be frustrating. Features like more varied animations, meaningful companion interactions, and the ability to shape your character’s personality really do help create that sense of immersion, so it’s good to hear how much they matter to you. 

    "using Neve as an example, she seems to be limited to 2-3 poses to alternate between" - I noticed the exact same thing. Almost reminded me of Miranda in Mass Effect.

    The idea of improving companion dynamics—whether through more personal quest depth, idle chats, or expanded romance options—is something I think a lot of players would love to see. It’s also really interesting that you brought up how some companions feel more fleshed out than others; balancing depth across all characters is definitely a challenge, but it’s a point that’s worth raising.

    I also appreciate the comparisons to past games like Dragon Age: Inquisition and Dragon Age II. They’ve set a high bar for player agency and character depth, and it’s clear how much you miss those elements here. Your suggestion about pulling a “Larian Studios” by continuing to polish and refine the game is something I’ll absolutely pass along—players like you wanting to see that level of care applied speak volumes.

    At the end of the day, it’s feedback like this that reminds us how much this game means to the community. If there’s more you’d like to share, feel free to keep the discussion going—I know other players feel the same way, and the conversation is always valuable.

    Thanks again for being so detailed and honest. It’s clear that this post is written with a genuine love for the series. These are the conversations I love having on and offline with players. 

    Thank you!

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