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d59f72395b0e95a6's avatar
d59f72395b0e95a6
Rising Novice
6 days ago

My feedback - From Origins to Veilguard: The Fall of a Beloved Franchise

The Veilguard. A game that should have been the triumphant continuation of Dragon Age's legacy, but instead stands as a glaring example of how misguided leadership and personal agendas can derail a beloved franchise. While it’s great that you enjoyed parts of the game, it’s impossible to overlook the fundamental issues that have left so many fans disillusioned and disappointed.

Let’s start with the so-called puzzles. It’s difficult to even call them that without feeling like you’re overstating their complexity. The Veilguard doesn’t offer puzzles that engage your intellect or tie into the lore of the world. Instead, it presents tasks that are little more than mundane errands—moving objects, flipping switches, or solving basic patterns that feel like they belong in a mobile game, not a premium RPG. The satisfaction of problem-solving, something that Dragon Age used to excel at, is completely absent here. Instead of making players feel clever or immersed, the game reduces these moments to boring, uninspired chores.

And then there’s the loot system. In previous games, collecting resources and finding items felt tied to exploration, strategy, and the narrative. Here, it’s a monotonous grind. The process of breaking random barrels and furniture in search of materials turns your hero into a glorified vandal, smashing their way through the world in a way that’s entirely disconnected from the story. It’s not just tedious; it actively breaks immersion. How did we go from looting ancient ruins and earning rewards for completing complex side quests to this shallow, thoughtless approach?

The root of these problems lies squarely in the leadership of Corrine Buche. Under her direction, Dragon Age has been stripped of its identity and turned into something unrecognizable. For years, Dragon Age stood out as a series that seamlessly integrated diversity and inclusivity into its world without making it feel forced or preachy. It was one of the first major RPGs to feature same-sex romances and characters from a variety of backgrounds, and it did so organically, letting these elements serve the story and enrich the world. Under Buche, however, inclusivity has been turned into a political statement rather than a narrative tool.

Features like neutral pronouns and genital scars feel less like meaningful additions and more like a box-ticking exercise designed to signal progressiveness. These choices don’t add to the story or enhance the experience; they stick out as jarring and unnecessary. Dragon Age always embraced diversity, but it did so naturally, through deep characters and thoughtful writing. What we see now is a franchise hijacked by Buche’s personal vision, which prioritizes her worldview over the series’ legacy.

This shift has alienated many players. Not because they oppose representation—Dragon Age fans have always been open-minded—but because it feels performative and shallow. Players aren’t looking for a game to lecture them; they’re looking for immersive storytelling, complex characters, and choices with real consequences. Instead, we got a game so focused on avoiding controversy that it sacrificed depth, challenge, and identity. The backlash isn’t surprising. Many players now avoid games the moment they’re labeled "woke," because they’ve seen this pattern before: shallow storytelling masked by superficial gestures of inclusivity.

The result is a game that feels sanitized, safe, and detached from the dark fantasy roots that defined Dragon Age. Thedas was once a brutal, morally complex world where choices carried weight and players wrestled with dilemmas that had no easy answers. Now it feels more like a fairytale, scrubbed clean of its grit and complexity. The tone, aesthetic, and narrative direction have all shifted so drastically that it’s hard to even recognize this as part of the same series.

And what about the future of The Veilguard? Hopes for a New Game Plus or DLC are slim at best. Developers have already hinted that no additional content is planned, and given the game’s lackluster reception, it’s easy to see why. The production costs were undoubtedly astronomical, yet the sales and reception suggest the game didn’t come close to breaking even. If The Veilguard had been a financial or critical success, EA and BioWare would be celebrating it publicly. Instead, there’s an uncomfortable silence, a quiet acknowledgment of a missed mark.

Buche’s leadership has proven to be a mistake, one the franchise cannot afford to repeat. Her lack of experience and insistence on injecting her personal worldview into the game have severely damaged Dragon Age. This isn’t a role for someone still finding their footing or trying to use the franchise as a platform for personal ideals. Dragon Age needs a leader who understands its roots, respects its audience, and has the vision and maturity to steer it back to greatness. Buche, unfortunately, is not that person.

If BioWare wants to save Dragon Age, it needs to acknowledge the mistakes made with The Veilguard and learn from them. This means bringing in experienced developers who can honor the franchise’s legacy while finding meaningful ways to evolve it. It means creating games that prioritize storytelling, player choice, and character development over shallow gestures and misguided agendas. Above all, it means respecting the fans who have supported this series for over a decade.

At its core, The Veilguard feels like a betrayal of what Dragon Age once stood for. It’s a stark reminder of how easily a beloved franchise can lose its way when the wrong people are at the helm. If BioWare wants to avoid turning Dragon Age into a cautionary tale, it must act decisively to course-correct—and that starts with finding leadership that understands what made this series great in the first place. For now, The Veilguard stands as a painful lesson in how not to handle a legacy. Let’s hope the next chapter doesn’t repeat the same mistakes.

##Final Note: Before anyone misinterprets my message, I want to make it clear that my critique is directed at the creative leadership behind The Veilguard, not the individual personally. My tone has been respectful, focusing solely on the franchise and the product, with the intention of providing honest and constructive feedback. I have no intention of offending anyone—this is simply me exercising my right to express my opinion as a dedicated fan of Dragon Age.

 

  • Let me make one thing clear. I don’t write this feedback with joy; it comes with deep sadness and disappointment.

     For someone who waited ten years, counting down the days and dreaming of a game as profound as Inquisition; a game I played through seven times and accumulated over 2,000 hours. It’s truly bitter to have to write these words.

    BioWare, please understand that the fans of Dragon Age deserved a game worthy of the decade-long wait.

    I’m sure the company would also have been delighted to add another Game of the Year award to its legacy, wouldn’t it? That, however, requires delivering something that stands above the rest, something truly exceptional.

    Let’s ask some hard questions. If The Veilguard had sold the same number of copies as a debut game like Black Myth: Wukong, which surpassed 20 million copies sold in its first month, would that have been acceptable for a franchise as established as Dragon Age? It’s embarrassing for a long-standing IP to sell fewer copies than its production costs, isn’t it? Or perhaps if The Veilguard had achieved even half the sales or prestige of Baldur’s Gate 3, the results might have been satisfactory.

    Dragon Age had the potential for this. It had the fanbase for it. I think we can all agree on that.

    The Dragon Age fanbase is old and fiercely loyal. However, only the right leadership and direction from BioWare can get this train back on track. For now, I'm in mourning—not for myself, but for a franchise that I have loved and invested so much of my life into.

  • Mkaybellene's avatar
    Mkaybellene
    Seasoned Rookie

    I started Dragon Age with Inquisition only 4 years ago. Since then, I played Origins. So I can’t say I’m a long-term fan or even have quite the depth of emotions tied to this franchise as other players. However, Veilguard being a sequel to Inquisition feels like anything but, and I think that is alienating to players that have played any of the games that preceded it. 

    This one feels too much like it’s aimed for a brand new audience — someone that hasn’t played any of the other games. To me, it begs the question: who was this game really for? A new generation of DA players or players that are familiar with the world? A mix of both, most likely, but why not encourage new players to pick up old games?

    I like Veilguard for what it is, but I can see that it could have been so much more. My fear is that there won’t be another game forthcoming. There are signs that point to this game being the conclusion to the series IMO (namely, all the answers to longstanding lore questions getting resolved). And if that’s the case, then, wow, yes, really sad.

  • There came a point while playing The Veilguard where frustration turned into outright disbelief. The so-called "puzzles" feel like they were designed for children, yet this is a game rated for a 16+ audience. The dialogues are shallow, the themes simplistic, and the gameplay panders to the player with no sense of challenge or consequence. The game seems terrified of hurting anyone’s feelings, and if I had children, I wouldn’t let them play it. Why? Because in the real world, actions have consequences. Dragon Age used to embody this philosophy. This? It’s a poor imitation.

    Do you remember Dragon Age: Inquisition? The puzzles were engaging, and every decision you made carried weight. The game respected its audience and trusted players to rise to the occasion. By contrast, The Veilguard is an insult to fans who have invested years into this franchise. Yes, to answer the lingering question—it does close the open threads left by Inquisition. But that’s about the only thing it managed to do. If they had left those threads unresolved, I wouldn’t even consider buying the next installment.

    Until BioWare places competent leadership in charge—someone aligned with the values and quality standards of the previous titles—I will not purchase another game.

    If they want to change a franchise so drastically, they should start a new one, targeted specifically at their intended audience. But to alter a beloved, long-established series with a dedicated fanbase? That’s reckless. To put it plainly: it’s foolish. Building a loyal community takes years, but destroying it can happen in an instant. And the destruction is inevitable when someone is chosen to lead based on ideological alignment rather than their actual competence to create a high-quality product.

    At first, The Veilguard might seem passable. But give it time. Soon, you’ll start noticing things that feel “off.” Like locked doors with answers practically spoon-fed to you. Or realizing that no matter what dialogue option you choose, every character agrees with you and pats you on the back. Or the repetitive grind of smashing objects in the environment to collect materials, which quickly grows tiresome.

    Even for those who aren’t long-time fans of the series, the decline in quality is glaringly obvious. For those of us who’ve been here since the beginning, it’s simply heartbreaking. If this was meant to be the series’ grand finale, they should’ve taken another 10 years to deliver a masterpiece worthy of their legacy—something to make both BioWare and its fanbase proud.

    If I were BioWare, I’d follow CD Projekt Red’s example with Cyberpunk 2077. They acknowledged the game’s flaws, apologized, and committed to fixing it. That was a dignified approach. If The Veilguard is to recover from this disaster, BioWare’s only option is to take ownership of its failures, apologize to its loyal fans, and remake the game in the spirit of its predecessors. They could even rebrand The Veilguard as a new franchise, tailored for the specific audience they seemed to target. That might appease both sides, although I doubt the Veilguard audience would be large enough to sustain an entirely new series.

    So, here’s my recommendation: if you haven’t played the earlier Dragon Age games, go back and experience them. They were extraordinary. A true testament to what RPGs can achieve when handled with care and respect for their audience.

    My feedback is directed respectfully and sincerely to BioWare:

    choose competent, experienced leadership to helm the next games,

    ORRR prepare to say goodbye to the loyal Dragon Age fanbase—and to the Mass Effect community as well.

  • cornerbite's avatar
    cornerbite
    Seasoned Scout

    I think it's unfair to lay the blame solely at Corrine's feet. Patrick Weekes was the lead writer on this, and is responsible for some of the most egregious content we've been bludgeoned with. That is a writer who had the privilege to work under David Gaidar. I expected MUCH better of Weekes than what we saw in Taash. 

    And then there's the report from Gaider back in 2016 before he left that said someone high up was walking around asking how they could have "less writing." Like it isn't Bioware's entire core business. 

    The problem is cultural there, and Corrinne is only one cog in a very large machine that has changed from a studio that crafted experiences that happened to be popular and make money, to an entity whose sole purpose is generating revenue and who cares if we sacrifice a little bit or art\soul along the way?

    But overall, I agree that this game really missed the mark. I was just logged into BG3 and I had forgotten how much I liked going to merchants and comparing pieces of armor. Even that nightmare of an inventory management system, there is something so RPG about min-maxing your build and gathering the best weapons and armor for your class. Veilguard took that from us, as if we're not capable of managing our own inventory. We have to kick open chests and we may or may not get something useful for a piece of equipment we're wearing. 

    It's little things like that, that really get under my skin. The complexity of these systems is what keeps people hooked, what sparks creative theorycrafting. The best developers are the ones that keep secrets - I still have fond memories of ages past when we had serious discussions around days and directions for crafting equipment in FFXI. Folks would swear by facing a certain direction at a certain time of day when certain weather was present, I mean, it took up HOURS of folks' time trying to figure this stuff out. And then everyone would share notes and it would end up in a wiki somewhere. And maybe some of it was just in our imaginations, but the important thing was that the developers never held our hands on any of it. They let us experiment and figure it out for ourselves.

    The wikis we have for Veilguard are about as braindead as the game is, mostly because there's nothing to really guide you through. I did all but one achievement without ever looking a thing up, and the last thing I needed was one of those three codex circle slips and I just hadn't gone quite far enough to pick up the circle around the corner. 

    Not that the hidden ending was anything even worth watching. It didn't even get me a little excited that they might have had another idea for another DA game.