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Let me make one thing clear. I don’t write this feedback with joy; it comes with deep sadness and disappointment.
For someone who waited ten years, counting down the days and dreaming of a game as profound as Inquisition; a game I played through seven times and accumulated over 2,000 hours. It’s truly bitter to have to write these words.
BioWare, please understand that the fans of Dragon Age deserved a game worthy of the decade-long wait.
I’m sure the company would also have been delighted to add another Game of the Year award to its legacy, wouldn’t it? That, however, requires delivering something that stands above the rest, something truly exceptional.
Let’s ask some hard questions. If The Veilguard had sold the same number of copies as a debut game like Black Myth: Wukong, which surpassed 20 million copies sold in its first month, would that have been acceptable for a franchise as established as Dragon Age? It’s embarrassing for a long-standing IP to sell fewer copies than its production costs, isn’t it? Or perhaps if The Veilguard had achieved even half the sales or prestige of Baldur’s Gate 3, the results might have been satisfactory.
Dragon Age had the potential for this. It had the fanbase for it. I think we can all agree on that.
The Dragon Age fanbase is old and fiercely loyal. However, only the right leadership and direction from BioWare can get this train back on track. For now, I'm in mourning—not for myself, but for a franchise that I have loved and invested so much of my life into.
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