Proposal for Industry Standardization
Dear EA,
The current Hero Battle Royale, Tactical Hero Shooter & Arena Hero Shooter (Gunplay Versions) market suffers from severe fragmentation. Physics, hit-registration, reinventions and localization logic vary wildly between titles, creating a disjointed experience for the global player base.
While other mobile shooters are struggling with mechanical fragmentation, I am working with industry leaders to implement the U.H.S.S.—a standardization framework that ensures high-fidelity combat across global markets.
If you want the good of Hero Shooter genres, then apply the whole standard in the game. Non of the points of the standards should be missed. And I am sharing my ideas & spreading the standards not only for my profit, but for the most important thing–for the industry standardization, the appliance of the standards in all Hero-BRs, all Tactical Hero Shooter & all Arena Hero Shooter and, for the standalone, freedom of these 3 shooter genres, & their all versions–Gunplay, Melee / Martial Arts, Pure Skill & Signature Weapon / MOBA Style versions.
I want you to share my thoughts with big communities & other major companies & studios like you, so Hero-BR & Hero Shooters could stand as free genres. I hope you understand, or my all hard work will become & be in vein.
I have developed the Hero-BR Standards / U.H.S.S. (Universal Hero System Standards) to solve this.
This is not a pitch for a single game. It is a proposed Standardization Framework (Manifesto) designed to:
1. Unify Competitive Logic: Standardizing movement and ballistics for eSports integrity.
2. Solve Localization Friction: A "Culturalization Layer" that allows IP to scale globally without code rewrites.
3. Define Role Archetypes: A universal "Dual-Role" (Marksman/Mage) system for consistent team balance.
I am submitting the full technical documentation below for being reviewed by you. I believe this should be the baseline for the next generation of competitive shooters.
https://docs.google.com/document/d/1EF0QQg-Sl-iXDNEdlkRXZekT8mII0zSE6d6q0kJS0Lg/edit?usp=drivesdk
https://docs.google.com/document/d/16s6OsppwrCIaeybVwGU1Vp-Hz7ukloX3G-DkfhmUh2Y/edit?usp=drivesdk
I keep updating my frameworks, so check them everytime at least in 2 todays, because I send my ideas to other major companies & update my frameworks. I have already sent emails on these to–Lilith Games, Farlight Games, Kenny Wang, Tencent, Riot Games, EA, Respawn Entertainment, IGDA, etc. Now it’s your time to discuss about it & localize my ideas.
Well, I didn’t start working on the Arena Hero Shooter standards or on the other versions of Hero-BR & Tactical Hero Shooter yet, but when I will end my work on them, I will send them immediately to you. Don’t forget to share them with other brands too!
I am recently working on other frameworks for the Melee/Martial Arts Focused Version, the Pure Hero Skill Focused Version & Signature Weapon Focused Version of Hero-BR, Tactical Hero Shooters, Arena Hero Shooter. These framework has the same aspect of the Gunplay Focused Version of the shooter genres. To keep everything the same without loosing the identities of games.
I am ready to discuss how we can publish this as an industry-standard whitepaper.
Best,
Aditya [Full name removed - CM]
A Shooter & Hero-Based games Designer & Architect