@TigerAlen410 ABS is better than no ABS in real cars. That’s why all modern cars have it. In game ABS is better in some instances but also worse in others.
Then ABS is also essential for majority of player’s who use a pad. Even with adaptive triggers. Feedback is lacking for most people who don’t have the time to put hours in Gitting Gud. So ABS helps those players locking up and wiping out other players into every braking zone.
Wait but real F1 doesn’t have ABS. I promise you. Their braking systems being state off the art May as well be. Not to mention if teams were given the chance to develop and add a state off the art ABS system. Every team will have it on their car ASAP
Lastly a good sim racer is faster on this game is faster than any not as good with ABS.
ABS Is an assist to help players better enjoy the game. Not have such features will result in less people playing the game. Which means less sales and less development budgets leading to the game not being financially viable.
F1 GAMES are not sims. They are games, Games for everyone willing to buy the game to enjoy and not just the elitist few that get upset their expensive high end rig couldn’t help them beat average joe on a pad and ABS. Assist or no assists. Top end rigs or pads. Doesn’t take into account a player’s ability. Be from hours off gitting Gud sweat or those who are naturals.
I watch all the best E-Sports racers and content creators. It’s easy to see why they are real elite. Because you never hear them complain about assists being overpowered.
Marcel was doing the comparison video for the benefit of his followers. To help them decide whether to use ABS or not, He never once mentioned it’s a issue
The same problem there is with Traction Control. I'm much faster in Time Trial with Traction Control on, then I am with medium of Off. In the previous games, you could get faster with TC on Medium of Off.
I realy hate that it's slower. I like to drive with it on medium or off. But for Time Trial challenges, I have enable TC.
But is it like this in other games/genres too? With E-sports level players being able to perform better or would gain an advantage at top level, if they were using any in-game aid or assist? Ex. CoD, Fifa or… any game really. (Honest question. I only play racing games nowadays, so I don’t have a clue what goes on in other game/E-sport genres anymore)
It isn’t a big issue for the E-sport drivers because the official series and the top tiers of the biggest leagues DON’T ALLOW any assits. But it’s imo kinda sad that smaller (normal) leagues have such diffculty filling up or don’t even bother trying to run a ’no assist tier’ anymore. Because the Racing Line and especially ABS is incredibly helpful in this game.
It’s a good thing they exist, but it doesn’t make sense to me why they need to THIS powerful? And I believe the f1 online/competitive community suffers quite alot as a consequence. (There are a million of other reasons it suffers also).
I have a love/hate relationship with f1 league racing. I don’t mind racing and competing against drivers who use assists. But the fact that I know many racers with insane talent and pace (far better than me), who I’ve raced with/against since 2019, and they still use ABS and Racing Line assist, even though they could easily keep their pace without them. Their reasoning: ”Why risk it?” And that kinda makes me think the game could benefit from a tiny tiny (just a little) ABS nerf.
I do agree that the game should remain fun, engaging and accessible for every and all level of players. And I don’t believe a slightly less op abs would get in the way of that.
@WigglyStyle I guess from my experience. On fast straights with heavy braking zones. You have to be on the brakes sooner compared to without. Initial Advantage not using ABS. If you’re not using ABS you’re comfortable braking into tight corners so more often than not don’t lock up. The advantage for ABS is provided you’ve not drastically missed your braking point you don’t have to worry about miss the corner entirely.
Braking into medium corners or a quick dab in twisty sections will have the same result for Abs or not
So if you don’t use ABS and you can avoid locking up you should always have a slight edge. But the risks are obviously greater. Majority of people who use ABS use it cause they genuinely need it. If that’s the case they will be slower but also safer for you when you attacking them into tight corners. As they would defend the inside: you will outbrake them in the outside and turn in If average racer don’t have ABS. You know he’s locking up and going to slide straight into you. Least with ABS they have a much higher chance of taking avoiding action. Just as you do irl.
Kind of same with racing line. Most using it cause they need it. I doubt it because they don’t know the racing line. I’d imagine as it’s the easiest way to know where to brake. Which benefits everyone in race as it cuts down on having average joe braking where you least expect them to or wandering off line. They willl and do their best to follow the line. Besides most tracks the racing line and braking indicator isn’t fastest way round track…. But will say that’s marble dependent as they seem to be added everywhere the racing line isn’t.
If insanely good drivers use assists cause they can exploit a few extra tenths of a lap time. Understand people do these things. They may beat you in the race. Don’t let it bother you. If they beat you with assists on when they would have beaten you regardless. Cups half full. In my mind I’d be yeah they only won cause they used a exploit:
@ScarDuck14I don't know what your talking about but 99% of players are significantly faster with ABS turned on, pretty much everyone I know is faster with ABS on, maybe some have a slight tiny bit of an advantage with it being off,but those are esports drivers probably.
@TigerAlen410 So I’m assuming majority of the time they are using ABS. Braking using ABS only requires knowing and consistently hitting your braking points. Braking without ABS does require learning different braking techniques and requires practicing to build up muscle memory. But once you have. No ABS is much quicker.
Now IRL my occupation for over 20 years I drove high powered cars at high speeds on UK roads. Most of those years all the cars I drove had ABS. Thousands upon thousands of times I hadt to stand on the brake pedal. Out off all those times ABS activated just a handful of times. It doesn’t activate every time you use the brakes. It will only becomes active at the point your wheels lock up. Then if you are still pressing down the the brake pedal ABS quickly applies the brakes on and off until you’re no longer going to lock up or you’ve taken foot off pedal. So as ABS works the same in game as it would In real life. ABS applying brake pressure on and off. Stops you from locking up so gives you some control when steering. But it increases the time and distance when braking. To be sure ABS stops you from locking up when you’re hard on the brakes It will start working well before it needs to. Whereas without ABS you are always in control of the brakes. Once you know what technique to use and how to apply it. You can brake harder and later into a corner than anyone who’s foot/finger is applying max pressure just relying on ABS.
Sorry if you know all this already but surprisingly most don’t. And FYI I use ABS in game just incase.,but maybe once or twice a race i over do it and where ABS helps me avoid the car infront who’s super early on brakes. My general technique that I’ve always used both in racing games and IRL is pulse braking. Which is basically manual ABS. But better as rather than brakes rapidly being on off. I can hard brake lift then add smaller amounts of pressure which keeps the car nicely settled just as I trail brake (Although using a pad trigger to accurately reduce brake pressure is an issue for my old stiff fingers at times)into corner.
Suboptimal inputs without ABS → Lock up, losing a lot of time
Suboptimal inputs with ABS → No lock up, but still losing a bit of time
Optimal inputs without ABS → No lock up, good time
Optimal inputs with ABS → No lock up, and should set virtually the same time as "3"*
The only caveat is #4, as per below. But most of the time, these discussions go on with players comparing themselves to other players while not being able to deliver 3-5 consistent laps themselves. If you have suboptmal inputs and cannot punch the clock on the same tenth lap after lap, you'll obviously benefit from using assists. Now there's no excuse for the absolute mess of leaderboards and other online features this franchise has, but just because you have players benefiting from assists in your race it does not necessarily mean that assists are to blame.
Not long ago you @TigerAlen410 were asking about how to properly set the brake bias, if dead on 50 or around 53-56. This game is for casuals and F1 fans, so there's no expectations about players knowing how to tweak setups and such, but the sort of difference between 50 and 55 BB in this game is night and day even on a controller.
I would do a double take @ScarDuck14 words and heed them well, he's been playing this franchise since Nigel Mansell sported a #5 on his nose cone and if you ever visit Brands Hatch in real life you'll spot his name on the leaderboards for those open Sunday drives.
He's got bags of experience.
Now excuse me as I'll shamelessly copy and paste an old post of mine from a couple months ago since there's zero developments or new arguments on this one:
With F1 being a simcade and with the way the competitive scene is laid out, it's to no one's surprise that discussions like this miss the mark so often.
@RVladimiro and @catchygaaaa, thank you for being sound and reasonable 👍
Let's break it down:
Excellent driver: Rarely, if ever, overshoots their inputs. Brakes to the full capabilities of the car on any given scenario and is quick on the modulation when they sense the wheels locking up. Throttle application is on point, getting on the gas on the proper exit point as to reach wide open throttle - WOT quickly. If they ever miss it, they're quick to react and feather it just enough for the rear end to bite again or the grip to increase and enable WOT. Jarno on a good day? Let's put it like this.
Good player: Plays with no assists and hit good lap times. Is competitive in leagues and has good standings on TT boards. Obviously not every lap is perfect and they're bound to pick up an off-track here and there, but when they nail it, they nail it. Only uses those "good", proper esports setups of LLRR or RRLL or LRRR or RLRR or whatever the meta is these days.
Average player: Reasonable times with no assists, but they're not winning any open championships. Have fun on leagues. Feels energized whenever they break into top 20% of the TT leaderboards. When they feel pressed, they fall back on to ABS and TC on medium because why not? That podium is just right there... Also copies whatever LLRR setups they can get a hold of.
Casual player: Loves My Team, loves Career. Plays most of the time with assists on, but can venture into no-assist territory when they feel like being precise, but are not as skillful or not inclined to give it the time to become precise with their old man/casual fingers. Don't dab with online much, too much carnage and too much unpleasantness on the lobbies that the matchmaking lock them into.
Sticking with Jarno, back when F1 22 came out he was a guest on the Traxion's podcast. He mentioned how the recently released F1 game made strides into being more realistic, punishing players for going arcadely ham on kerbs and the like, but lamented how it still wasn't enough to do away with the infamous esports line. We've all heard about it. Jarno lamented that, and though I do not follow him as closely as some of you do I'm positive he did not change his mind.
Now there's being a fast driver, and there's being good at exploiting what this simcade faulty simulation of reality enables you to get away with. Attacking a kerb like it's no one's business, getting on with bottoming out without much care in the world. And above all, getting away with unreasonable RRLL et al setups as the game does not punish you for running with unrealistic suspension geometry and stiffness.
Just this week we had @DavidGG53 giving his general guidance on everything setup related. Lengthy post where he gives a ballpark to set up every single parameter in that setup screen, always accompanied by a justification of what they choose to do so. And yet no mention of a "RRLL" or min this, max that.
The reason being, and I'm pretty confident @RVladimiro,@catchygaaaa and others with a penchant for motorsports plus the experience of ever having used a h-shifter on their life, is that those unrealistic extreme values add instability to the ride. It just so happens that you can get away with it on this simcade rendition of motor racing, specially if you're an excellent driver or a good player (list above). Now the latter will sometimes eat dirt for their ballsy moves or their lapse in focus, that's the toll the game collects for running with an extreme setup, but so what?
That said, have the good and average players ever given a reasonable setup a fair go? Back in the day of the original Codemasters Forum and, what, F1 2020 or F1 2021, I made a lengthy post myself with telemetry data showing how if you were to set a good amount of toe in on the rear axle there was no difference in straight line acceleration and top speed (tested on Monza), and the added stability in and out of corners made it so much easier to brake and apply throttle. It was just free stability, all pluses with no drawbacks.
And yet, RRLL everywhere.
Jarno again and many other esports players often put out the infamous "does assist make you faster?" sort of video. Please bear in mind that these are made for entertainment, engagement and views on their channels, and the methodology varies from "oh that's actually reasonable" to non-existent, so they're not all worth the same. I'm particularly fond of Jarno's, and I always remember this one. His results:
In the video he explains why ABS made him 0.1 slower but why he felt he could have been 0.1 faster.
Now how much faster assists make you?
To tie it all up:
Excellent driver: Won't gain any time using assists.
Good player: May gain some time using assists compared to the laps they greatly overshoot their inputs, but more often than not will only make them slower. Wish they could give a fair setup a go and check if their overall laptimes over the distance wouldn't get better 😉
Average player: Compared to themselves running without assists? Of course they will gain time! If even their good laps are 2-4% apart from each other, it is only logical that they will get more consistent hence closer to their performance ceiling with assists correcting their eventual grotesquely off the mark inputs. And again, my suspicion is that their overall laptimes would get better if they have a reasonable setup a go 😉
Casual player: Same, but to a larger degree.
I find it deeply contradictory that the "good" and even the "average" players of the bullet list above so often demand that assists get nerfed to oblivion but do not give a hoot about RRLL setups being usable. They get vexed with average players nibbling close with assists on, when they should truly care about unreasonably unstable cars driving on unrealistic lines getting away from them.
Just my two (lengthy) cents. People wouldn't feel the need to nerf assists that often if the game wasn't so simcadey.
Also it doesn’t matter who’s using what assists and whether they are OP or not. It’s just a game that we play. If using max assists made me faster and the game more enjoyable to me. Then id use them and wouldn’t care about what assists others I was racing against were using or not using, All you have control over that’s important is what you do in the game and what you get out off it: Getting frustrated about how others play the game is a pointless. Cause like me they won’t care if using assists is the reason they beat you. They wouldn’t even have noticed who they were racing. It’s not a sim it’s played by people from kids to old men like me who are sitting on a couch pad in hand having fun playing a game pretending to be an awesome F1 driver.
Assists are there to help people better enjoy playtime. Even on a pad I’m massively faster without assists: Maybe alittle less consistent lap after lap: depending on track and weather I’ll use any or all assists when doing a 50% plus distance race: Depends on what I want,
I do understand you want to race against likeminded folk who don’t use assists. But dont expect to find them racing against random people in races or leagues that allow them. Just because you maybe able to drive without them it’s unreasonable and unfair to expect assists to be nerfed. As it wil just make average Joe even slower. Where he never stands a chance and gets easily beaten race after race: Before long average Joe along with all the other Joes gives up and goes play another game instead. EA don’t mean about. They have cancelled near complete games in the past when they think a game isn’t expected to make its Margin, Other AAA studios won’t risk paying for the F1 license and development budget needed to make a good F1 game.
So if we want to continue to play a F1 game we need every average Joe to want to buy and play the game. Best way is letting him use assists that give him hope he can do well
my Best suggestion is join a league that doesn’t allow assists.
@TigerAlen410 I don’t know. Time Trial isn’t my thing. As it’s only about putting one good lap together. Do enough TT laps and theirs every chance average Joe could nail a lap and put him up in the top %.
Racing is about consistency. Lap after lap doing fast laps being within 3 tenths of eachother. Only thing I look at is race director post lap to check that I’ve accomplished that along with a decent finish. More often than not when tyres have optimal grip my lap times on majority off tracks will be within 3 tenths, The ultimate goal would be with a tenth, most I’ve managed is 6 consecutive laps. But as it was also a Spa which is a long lap. I was very pleased.
@TigerAlen410 in the meantime you can share a clip of your driving with the HUD on, showing your inputs. Having a second pair of eyes going over your lap is always helpful, and perhaps someone can contribute with the constructive criticism necessary to allow you to leave poor drivers with assists back in the dust?
Or if you're performance oriented and know your way around telemetry, like many of the top simracers (iRacing, ACC) and even players (F1) do, I'm sure some of the more experienced among us would love to sit down and help you go over your inputs to shave a few tenths here and there.
Telemetry is even more useful as it makes it easier to share a whole stint - and as it's been discussed many times before, being able to be consistent and deliver lap times on the same ballpark is one of the hallmarks of a above average player.
This is all about being a helpful community and elevating each other, isn't it?
I don't see how knowing this or that guy personal best time could be of any use. Reasoning being twofold:
Lap times, in the nude, are a poor parameter for one's knowledge. If you catch someone giving wrong advice, you should be able to point out where and why they're wrong regardless of how "fast" they are.
Many of the top billed coaches in the simracing community have been champions themselves, indeed. Many have not ever won anything worth writing home about, though.
My question about his time trial was not to say oh you are not that extremely fast so your advice is invalid, you got it wrong.
I'm well aware that you don't have to be very fast but can still have lots of experience and knowledge.
It was more because I assume he must be amongst the fastest drivers and most experienced so probably abs off is not really slowing him down, but for most of us average Joe's it's hard.
I've only started playing f1 22, and started with assists, with f1 23 I transitioned to no assists so I'm well aware that my skill level is probably low, I just don't know what I'm doing wrong, I did use telemetry to try to compare to the best drivers but I try to do something more similar to them and I'm even slower.
I flashback a single corner and try to go through it like hundred of times no joke, trying different things with braking with acceleration with braking points and I can't drive through it better or maybe a couple of hundreds sometimes, and yet I lose like 3 or 4 tenths against the top players in that very corner...so I am clueless what I do wrong and this is with ABS btw, when I turn it off like I said I'm much slower even.
Yeah I can post a lap for you guys if you want if you might be able to help me I didn't know thats allowed here.
@TigerAlen410 Ya know, this is only a guess. But from what you’re saying, I’ve got an idea what’s going on. You’re probably just trying too hard. Lol You’re probably braking to harshly, turning the car too violently, and jumping on the throttle too rapidly. All of that can scrub speed. And the harder that you make the assists work, the slower you go. I used to do the same. I’d redo one corner a million times, and start marginally slowing down each time. And then id go through it without really thinking too hard and boom, 1-3 tenths outta nowhere. Just gotta be patient and smooth. Slow is smooth, smooth is fast!
Don't have alot of time so went into game and did laps on 3 tracks, just did 1 or 2 laps so far from perfect, in bahrain for example I messed up badly in two corners.
Austria and Bahrain have slight room for improvment in time I think like max 0.2-0.3... Imola is far from ideal, just did some laps here in time trial, still 0.5 or 0.8 room, but i don't feel like there is more, so i don't know what im doing wrong...
Because it feels like I do things decently, but yet can't find more time, and yet my times are seconds behind the best in leaderboard
My feeling on these types of questions about ABS etc. is that EA/CM is SELLING the fantasy of being a FAST F1 driver.
Take away the fantasy by nerfing ABS etc. and people will cry like never before imo.
Leagues face the same problem if they ban ABS etc. people wont show up. This makes competitive people jump to what works Jarno himself would jump to ABS if his competition was allowed to and FASTER....there is no shame in this.
As for the vid the steering is too twitchy need to slow something down to smooth it out imo.
Interesting conversation. I haven't anything really to add on the debate regarding assists being faster or slower and whether they should be needed. I understand @TigerAlen410 when you say you're finding it difficult that leagues aren't being filled due not being able to have a ban on ABS. Anybody would find it frustrating when you want to play with similar skilled players where you feel your competitors are on a level playing field.
After watching your video I will say this though, you may have to give up on the dynamic racing line assist. If I'm honest, I've been using the racing line as a crutch on games as I'm useless at finding braking points and I don't have the time to learn all the tracks. Recently I decided to stop using it and I've found that when I have figured out my points, I've been gaining time. As helpful as the dynamic line is, it can change your braking points and make your trailbraking less efficient. I've had to relearn how to trail brake as I was relying too much on the the dynamic line turning yellow to indicate I should begin easing off the brake. I doubt that this is the fastest way to drive. Give it a try, you never know
@BadMayh3m Plus use more track. Stay out Wider than the games racing line, turn in before racing line, so your inside wheels go over kerb and hit apex. If your still running wide on corner exit it’s because your braking to late. Slow in fast out. Or slow is smooth, smooth is fast.
Ok I’m an old man. Everyday I wake up and something new on my body is broken. So not that as fast as I used to be. But it’s irrelevant and this is my point. I have nothing to prove. I don’t play racing games to Git Gud. I play cause I like playing F1 games. 800ish hours a year on each game. I’m now passed my peak. So the only reason I’d ever bother sweating over lap times is if I decided I wanted to compete in F1 E-Sports as it’s the only properly recognised series with proper prize money for me to bother making the effort. But as I said I’m passed my best and all the E-Sport kids are already faster than me. So no point.
Which leads me back to I play for fun. It’s a game if people want to use assists to help them get more fun out of the game then that’s fine. Majority of players play for fun. On purposely nerfing assists just so the minority of elitist sweats feel better about beating a casual player. No. Cause average Joe still beat them and rather face up to the fact they are just not very good they will complain something else is OP. F1 2020 they cried that controllers were OP.
Sorry but it still annoys me that people complain about use off assists in a game that is played by every age and skill level for a few hours off fun
@ScarDuck14 You're entitled to be annoyed, nobody should be telling you how to play a game, especially when the developer has added options to help your experience in said game. But on the other hand, I do see the other side of the argument when social and multiplayer factors come into it.
Maybe I've read it wrong, or just trying to be open to the point that is being made, but I don't think @TigerAlen410 is being hostile towards users of the ABS assist. We are all playing the game how we wish to play it (barring trolls ruining your race online), some play for fun, some play for competition, some play just to improve themselves and reach targets. It's difficult to fix when the multiplayer experience is vastly different to the single player experience
Screenshots from the frame the brake input pops up. Emoji hands always pointing to the white line for reference.
T10, opening up the flying lap:
T1:
T3 (or T2, depending on your faith):
T4:
@ScarDuck14 and @TotosHeadphones right on the money. By the way, a few paragraphs I wrote sometime ago in a different forum regarding the racing line assist:
The racing line can help you learn your way around a new track, as long as you apply a proper learning methodology to it. Actively look for braking markers, turn in points, and actively training yourself to look ahead in the distance. The usual good stuff you'd be doing if you were to learn a track without the RL assist.
Once you learn a track though, keeping the race line on sort of inevitably and involuntarily make you slower.
When you have it on, even though you're putting the effort to drive despite it, you instinctively register the cues to brake (red line) and to get on the throttle again (green line). And that will mess you up when you're racing.
As in, even if you know how to control the car and even if you've developed a feel for the FFB, once you're on the outside lane to, say, defend a position and are totally on top of the proper inputs to do so cleanly, just subconsciously registering that red/green line can make you instantly override your good judgement and respond to those cues again.
And that's assuming the programmed racing line actually uses the full width of the track. As you can see from the screenshots above, it definitely does not. The racing line assist will rarely, if ever, be the fastest way around the track. Its sole purpose is to give you cues for the general track markers, just that.
Now back to the general point, there's this unhealthy and misplaced obsession with assists and setups in the general F1 community. It's like fuming over VAR execution in the Premier League when all you do is play on the Sunday league with your buddies. This is not a dig at you @TigerAlen410 mind you, just a general comment on how off the mark these discussions can get. Worrying about the hundreds to a couple tenths, tops, that elite players can get using assists while the average joe could gain two full blown seconds just by working on the fundamentals of good driving.
I genuinely feel this franchise is not worth your time if you're looking into simracing or being competitive. This is a simcade title. The game is glaringly exploitable, the general player base largely uneducated. EA F1 should not be taken more seriously than calling up a couple pals and having a FIFA showdown on the weekend.
This is a pastime. There are copious amount of joy and satisfaction to get out of this franchise and other proper simracing titles, as long as you know what you're in for. Wasting energy on ABS or TC like these players do all the while not being able to turn in two laps in the same 0.2s to save their lives is thoroughly misguided – and unjust to ourselves.
It's like Stephen Hawking once said. Sir, this is a Wendy's.
@TotosHeadphonesHaha what do you mean? I posted it on Reddit a while ago I think, don't remember ever saying it here.
@TigerAlen410put in the time, then turn up with the results. There's 1-2 tenth BY CORNER just from not using the whole track, and the T4 is definitely a "massive" difference when we're dealing with a sport of so fine margins.
That's assuming your braking points, track in and track out points are correct. Once I caught the racing line bit, I didn't bother checking those. You'll have to adjust them to your new line anyway so 🤷♂️
And it is not only about the skill ceiling. You absolutely need to elevate the skill floor as well. Get consistent. Worrying about what fine adjustments devs should be making to ABS and TC is nonsensical at this point.
Consider getting into telemetry as well. Throttle, brake and speed traces do not lie. There are a couple of telemetry services for F1 where you can compare your inputs to others', from the top of my head there's Track Titan and... F1 Laps? Heh, it's been a while.
They will literally, literally tell you how much time you're losing on each corner.
Edit: though this could also be attributed to wing settings, even your speed at the braking zones goes from lower to significantly lower relatively to the reference lap in those 4 corners alone. You're severely underestimating the performance impact of your choice of line.
When you turn the wheel the car slows down. The more you turn it the more you slow. Trick to being fast is keeping your wheel straight. Adding the smoothest and Minimum amount of steering angle through the corners and then open the steering asap. You need to make corners as short as possible by taking them as straight as possible. Granted I didn’t watch it all but I’m smoother and more precise and. I use a controller.
Well I will definitely try all those things you guys said and hopefully see some improvement.
The only one im afraid of is the racing line since like some user says the color changes were a bit of a reference when to ease the breaks etc... i feel like its going to be extremely hard without this.
EA's Racenet - Never used it, but I remember getting excited when the service debuted
There's probably more, I don't know. F1 23 handles nicely, but I've drifted away from this franchise pari passu with their stagnation. As I've said, if you want to be competitive or to at least be rewarded for your time and effort, there are better titles out there.
Rewarded in fun and excitement, mind you. No "woohoo I'm a mean simracer I bet I could take on Latifi in go karting!" foolish attitude.
Simracing is a hobby and though there are definitely those that take it quite seriously, whenever I mention the likes of iRacing and ACC I'm referring to having fun. Hone a skill, and get rewarded with better lap times and better racing.
I'll gladly give a wide berth to those simracing elitists. Fortunately they're a minority, and the community around those titles is veritable wholesome.
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