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Re: How Realistic is F122? (According to an F1 Engineer)

After driving F1 cars in actual simulators I can say the F1 cars int he game, (especially wheel support) are horrible in the feeling and feedback. F1 2020 is closer to real life 2022 cars than F1 22. 

I know people might use medium traction but imo those guys cannot take part in this discussion as real life has no TC as well. the traction is completely different and you can feel this straight away as in an F1 car you could go flat in 2nd gear while ingame here its not possible. Also higher gears the traction of an F1 car is one of the easiest in any race car out there. Why they decided to make it so unrealistic, i dunno. (again, 2020 had fairly realistic handling)  Same with the reaction of the car. Yes, this generation produces understeer but the amount of understeer IRL is significantly less. the car still turns in straight away unlike F1 22. 

Also the gear sync is completely wrong in F1 22. 

But the biggest difference compared to an Arcade or simcade game and an actual sim is the feedback. Yes, its no secret that wheels in F1 games havent been supported well at all for pretty much ever and the game is made for a controller (yes, 22 being first game where controller isnt the better device, and pretty much equal to wheel)

Still, the support for a wheel should be MUCH MUCH better in this game as practially you get zero indication what the car is doing in the device via FFB. 

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