Forum Discussion
Iban_Milan003
4 months agoNew Veteran
Here are my suggestions for Live Events.
- Once someone completes Live Event objectives, lock them out. That way they can't come back in and sand bag others.
- Change the reward structure. Ironically, those most likely to need better players, are those least likely to receive them. Put the biggest prizes behind participation. 20 matches played unlocks 1x 85-89 rated player. Winning QF unlocks random Playstyle+ and 2x 85-87 rated players. Winning SF unlocks random position++ and 5x 83+ rated players. Winning the final unlocks a special cosmetic upgrade (bragging rights) and 10x 80+ rated players. Perhaps they can make the lower level rewards untradeable, but stick the tradeables behind winning games.
- For the love of "DOG," fix the unstable connection. It feels like 2v1 every game because not only am I fighting my opponent, but I'm also fighting unstable connection. I'm defending and I want to activate the offsides trap. I double tap up on the D-Pad and I get hit with unstable connection between the two taps. My players don't move. By the time I tap it for a 3rd time, my opponent has already made the pass and my players now run like it's the 100-meter dash. Easy 1v1 with the GK for my opponent.
BBJSwiss
4 months agoNew Hotshot
I was lord voldemort stuck -_- my players weren't alloud to play for 7 games until i'm at 50% win rate again so nothing to do with matchmaking as my team moves normal again at 9 wins and 9 losses :/ no big prize for me then as i EA decided that way
- BBJSwiss4 months agoNew Hotshot
ended up at 15/15 with the last game rage quit at 3:1 in the half ^^ felt like an employe had to play the game so that i get secured 15 wins ^^
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