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I too consider timed finishing an important skill. It's a good idea to change shooting abilities depending on whether or not you have timed finishing. It's such a shock to be removed. For me, shooting would be a boring task of just pressing a button. I think it would be nice to have the traditional legacy settings in the shooting settings.
Some people say that timed finishing is easy, but if that were the case, more players would use it. However, my impression is that less than 20% of players use timed finishing. Those in favor of removing timed finishing are probably people who don't use it regularly.
Cheats that exploit timed finishing are just one of many. As long as you play against PC opponents, It would be impossible to fundamentally eliminate fraud.
I remove crossplay in every game I play, whilst I would like console only crossplay, I'm happy with just PS player base. The issue with facing PC opponents doesn't just come down to cheating, there are too many variables when it comes PC setup, frame rate, and so on.
With timed finishing I think it's that not many people want to focus on that extra button press, and I've seen all sorts of comments about the bonuses to timed finishing. The reality is that they are working off the most common feedback, which means more people complain about it than actually praise it's usefulness. It is also just completely broken. I can use timed finishing, I can do trivelas, I can do speed boosts, and first time through balls etc. I choose not to use them because of how broken they are, that's just my opinion and style of play though. If I'm using something broken by accident I wouldn't know because I don't test these things I just play the game.
I've also seen devs talk about the removal of timed finishing, where they state that if they want to nerf timed finishing, they have to nerf shooting as a whole. It makes more sense to remove it from the game, because in all senses it is more of a nuisance to the game than it is a bonus. Precision shooting is much more viable as a competitive setting, it's much more viable in terms of the number of players willing to use it, and with goalkeepers how they are currently it is a much fairer system for shooting.
Obviously keepers are getting a slight buff in FC26, how big that is remains to be seen, but for me it's an overall improvement as I like having to think to beat a keeper, not just hit a shot with keepers deliberately diving the wrong way or palming it back to me for an easy goal. In all honesty, I hate these ridiculously high scoring games, and they are mainly caused by things in the game that need fixing. Tacklebacks, bouncebacks, and bad goalkeepers are 3 of the worst issues in FC25 outside of broken mechanics.
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