Forum Discussion
Also to add:
The 'Sprint-to-Stall' Engine Failure: I have discovered that the game only feels 'responsive' when played at roughly 0.25x the speed of a real match. The second a player uses the Sprint (R2/RT) mechanic, the physics and collision systems de-sync, creating the 'Freightliner' mud effect. This suggests the game is being balanced for a 'walking pace' playstyle used by total beginners, rather than the high-speed, high-intensity inputs of a pro-level sim. If the engine cannot handle a basic sprint without breaking the defensive AI and input integrity, the product is fundamentally failed.
- Oli-Ol1 hour agoSeasoned Scout
You also forgot to add the blatant competitive advantage PC players have vs console players across all game modes. How in the world does this game not offer 120 fps performance mode on "next gen" systems? The core functionality of the game is completely thrown out the window when it allows players from PC running optemized 120 fps+ gameplay vs locked 60 fps console players. Absurdity.